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cocos2dx画连接任意两点的绳子【始终连接触摸点与屏幕中心】

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Release: 2016-06-07 15:32:29
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最近在搞连线的游戏,之前的博客里也提到了用DrawNode画粗线的方法。(http://blog.csdn.net/no99es/article/details/38823673) 线画出来之后,就想用绳子代替它,由于三角函数忘光了,耽误了时间,今天终于搞完了,记录下来。 使用的绳子图片: 网上找的,

最近在搞连线的游戏,之前的博客里也提到了用DrawNode画粗线的方法。(http://blog.csdn.net/no99es/article/details/38823673)

线画出来之后,就想用绳子代替它,由于三角函数忘光了,耽误了时间,今天终于搞完了,记录下来。

使用的绳子图片:

cocos2dx画连接任意两点的绳子【始终连接触摸点与屏幕中心】

网上找的,横向的绳子。

原理:

用setTextureRect方法,显示指定长度的绳子,然后根据触摸点坐标,进行旋转。

下面贴出两段关键代码:

/*
*添加触摸监听
*/

auto myListener = EventListenerTouchOneByOne::create();
//myListener->setSwallowTouches(true);
myListener->onTouchBegan = CC_CALLBACK_2(LineTest::TouchBegan, this);
myListener->onTouchMoved = CC_CALLBACK_2(LineTest::TouchMoved, this);
myListener->onTouchEnded = CC_CALLBACK_2(LineTest::TouchEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(myListener, this);

触摸方法里,Began跟Moved代码差不多,大家自由发挥~~cocos2dx画连接任意两点的绳子【始终连接触摸点与屏幕中心】

bool LineTest::TouchBegan(Touch* touch, Event* event)
{
    spline->setVisible(true);
    //长度,触摸点到屏幕中心的距离
    int texturehight = sqrt(pow((touch->getLocation().x - visibleSize.width / 2 + origin.x), 2) + pow((touch->getLocation().y - visibleSize.height / 2 + origin.y), 2));
    spline->setTextureRect(Rect(0, 0, texturehight, 40));
    //旋转
    float x = touch->getLocation().x - visibleSize.width / 2.0f + origin.x;
    float y = touch->getLocation().y - visibleSize.height / 2.0f + origin.y;
    float f = GetRotationDegree(x, y);
    spline->setRotation(f);
    return true;
}

///////////////////获取旋转角度//////////////
float LineTest::GetRotationDegree(float x, float y)
{
    if (x == 0 && y == 0)
    {
        return 0;
    }
    float result;
    if (x == 0&&y>0)
    {
        return 90;
    }
    else if (x == 0 && y     {
        return 180;
    }
    else 
    {
        float temp = y / x;
        result = - atan(temp) * 180.0 / M_PI;
        if (x>0)
        {
            return result;
        }
        else
        {
            return result+180;
        }
    }
}

效果:cocos2dx画连接任意两点的绳子【始终连接触摸点与屏幕中心】cocos2dx画连接任意两点的绳子【始终连接触摸点与屏幕中心】

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