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Preface
Let’s talk about throttling - the idea of another optimization function.
Let’s take the mobile event as an example
nbsp;html> <meta> <meta> <meta> <title>Document</title> <style> #wrapper { width: 100%; height: 140px; background: rgba(0, 0, 0, 0.8); color: #fff; font-size: 30px; font-weight: bold; line-height: 140px; text-align: center; } </style> <p></p> <script> var count = 1; function moveAction () { oWrapper.innerHTML = count++; } var oWrapper = document.querySelector('#wrapper'); oWrapper.onmousemove = moveAction; </script>
The effect is as follows:
1. Core and basic implementation
The principle of throttling is very simple: If you continuously trigger an event, it will only be executed once within a specific time interval.
Regarding the implementation of throttling, there are two mainstream implementation methods:
As the name suggests, the time interval is controlled through two timestamps. When an event is triggered:
now
;prev
;now - prev > wait
, it proves that the time interval maintenance is over, executes the specified event, and updates prev
;According to this idea, we You can now implement the first version of the code:
oWrapper.onmousemove = throttle(moveAction, 1000);function throttle(func, wait) { var _this, arg; var prev = 0; // 上一次触发的时间,第一次默认为0 return function () { var now = Date.now(); // 触发时的时间 _this = this; if (now - prev > wait) { func.apply(_this, arg); // 允许传入参数,并修正this prev = now; // 更新上一次触发的时间 } }}
Let’s see what the effect is like with the help of it:
We can see:
Use timer to ensure the number of triggers of events within the interval
timer
, record whether it is currently within the period; wait
time Then execute it again and clear the timer; When the event is triggered, we set a timer. When the event is triggered again, if the timer exists, it will not be executed until the timer is executed. , and then execute the function to clear the timer, so that the next timer can be set.
function throttle(func, wait) { var _this, arg; var timer; // 初始化 return function () { _this = this; // 记录this arg = arguments; // 记录参数数组 if (timer) return; // 时候未到 timer = setTimeout(() => { func.apply(_this, arg); // 允许传入参数,并修正this timer = null; }, wait); }}
Let’s see what the effect is like with the help of it:
However, we can see:
wait
It will be executed once after an intervalTimer | ||
---|---|---|
Execute immediately | Execute after n seconds | |
Will not be executed after stopping | Stop will be executed again |
2. Throttling advancement
Combining two ideas to complete one can be executed immediately , and the throttling method to execute again after stopping the trigger:// 第三版function throttle(func, wait) { var timeout, context, args, result; var previous = 0; var later = function() { previous = +new Date(); timeout = null; func.apply(context, args) }; var throttled = function() { var now = +new Date(); //下次触发 func 剩余的时间 var remaining = wait - (now - previous); context = this; args = arguments; // 如果没有剩余的时间了或者你改了系统时间 if (remaining wait) { if (timeout) { clearTimeout(timeout); timeout = null; } previous = now; func.apply(context, args); } else if (!timeout) { timeout = setTimeout(later, remaining); } }; return throttled;}The effect is demonstrated as follows: When I was looking at the code, I printed it repeatedly Only with data can we understand why we do this, let’s work hard~
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