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    利用Unity脚本自定义分辨率实现相机截一张高清截图

    php是最好的语言php是最好的语言2018-07-27 11:22:17原创6916
    最近做项目的时候需要在游戏里截一张高清截图,研究了一下写成脚本,方便以后使用。
    脚本可以自定义分辨率,用相机截高清截图。可以用代码动态截图,也可以在编辑模式下截图。
    注意截图宽高比要正确,宽高比不正确时可能会出问题。

    截图效果:

    1.png

    2.png

    3.png

    脚本:
    CameraCapture.cs

    using UnityEngine;
    using System.IO;
    
    /// <summary>
    /// 相机截图
    /// <para>ZhangYu 2018-07-06</para>
    /// </summary>
    public class CameraCapture : MonoBehaviour {
    
        // 截图尺寸
        public enum CaptureSize {
            CameraSize,
            ScreenResolution,
            FixedSize
        }
    
        // 目标摄像机
        public Camera targetCamera;
        // 截图尺寸
        public CaptureSize captureSize = CaptureSize.CameraSize;
        // 像素尺寸
        public Vector2 pixelSize;
        // 保存路径
        public string savePath = "StreamingAssets/";
        // 文件名称
        public string fileName = "cameraCapture.png";
    
        #if UNITY_EDITOR
        private void Reset() {
            targetCamera = GetComponent<Camera>();
            pixelSize = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height);
        }
        #endif
    
        /// <summary> 保存截图 </summary>
        /// <param name="camera">目标摄像机</param>
        public void saveCapture() {
            Vector2 size = pixelSize;
            if (captureSize == CaptureSize.CameraSize) {
                size = new Vector2(targetCamera.pixelWidth, targetCamera.pixelHeight);
            } else if (captureSize == CaptureSize.ScreenResolution) {
                size = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height);
            }
            string path = Application.dataPath + "/" + savePath + fileName;
            saveTexture(path, capture(targetCamera, (int)size.x, (int)size.y));
        }
    
        /// <summary> 相机截图 </summary>
        /// <param name="camera">目标相机</param>
        public static Texture2D capture(Camera camera) {
            return capture(camera, Screen.width, Screen.height);
        }
    
        /// <summary> 相机截图 </summary>
        /// <param name="camera">目标相机</param>
        /// <param name="width">宽度</param>
        /// <param name="height">高度</param>
        public static Texture2D capture(Camera camera, int width, int height) {
            RenderTexture rt = new RenderTexture(width, height, 0);
            rt.depth = 24;
            rt.antiAliasing = 8;
            camera.targetTexture = rt;
            camera.RenderDontRestore();
            RenderTexture.active = rt;
            Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false, true);
            Rect rect = new Rect(0, 0, width, height);
            texture.ReadPixels(rect, 0, 0);
            texture.filterMode = FilterMode.Point;
            texture.Apply();
            camera.targetTexture = null;
            RenderTexture.active = null;
            Destroy(rt);
            return texture;
        }
    
        /// <summary> 保存贴图 </summary>
        /// <param name="path">保存路径</param>
        /// <param name="texture">Texture2D</param>
        public static void saveTexture(string path, Texture2D texture) {
            File.WriteAllBytes(path, texture.EncodeToPNG());
            #if UNITY_EDITOR
            Debug.Log("已保存截图到:" + path);
            #endif
        }
    
    }

    脚本编辑器:

    CameraCaptureEditor.cs

    using UnityEditor;
    using UnityEngine;
    
    /// <summary>
    /// 相机截图 编辑器
    /// <para>ZhangYu 2018-07-06</para>
    /// </summary>
    [CanEditMultipleObjects]
    [CustomEditor(typeof(CameraCapture))]
    public class CameraCaptureEditor : Editor {
    
        public override void OnInspectorGUI() {
            // 属性
            CameraCapture script = (CameraCapture)target;
            int selected = (int)script.captureSize;
    
            // 重绘GUI
            EditorGUI.BeginChangeCheck();
            drawProperty("targetCamera", "目标像机");
            string[] options = new string[] { "像机尺寸", "屏幕尺寸", "固定尺寸"};
            selected = EditorGUILayout.Popup("截图尺寸", selected, options, GUILayout.ExpandWidth(true));
            script.captureSize = (CameraCapture.CaptureSize)selected;
            if (script.captureSize == CameraCapture.CaptureSize.FixedSize) {
                drawProperty("pixelSize", "像素尺寸");
                EditorGUILayout.HelpBox("请保持正确的宽高比!\n否则截图区域可能出现错误。", MessageType.Info);
            }
            drawProperty("savePath", "保存路径");
            drawProperty("fileName", "文件名称");
    
            // 保存截图按钮
            bool isPress = GUILayout.Button("保存截图", GUILayout.ExpandWidth(true));
            if (isPress) script.saveCapture();
            if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties();
        }
    
        private void drawProperty(string property, string label) {
            EditorGUILayout.PropertyField(serializedObject.FindProperty(property), new GUIContent(label), true);
        }
    
    }

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