This article is some error-prone knowledge points that I collected and organized during the process of learning JavaScript. It will cover variable scope, type comparison, this pointer, function parameters, ClosureThe six aspects of problems and object copying and assignment are introduced and explained from the shallower to the deeper, which also involves some ES6 knowledge points.
var a = 1; function test() { var a = 2; console.log(a); // 2 } test();
A is declared and assigned in the function scope above, and it is above the console, so the output follows the proximity principle a is equal to 2.
var a = 1; function test2() { console.log(a); // undefined var a = 2; } test2();
Although a is declared and assigned in the function scope above, it is located under the console, and the a variable is promoted. It has been declared but has not been assigned a value during output, so the output is undefined.
var a = 1; function test3() { console.log(a); // 1 a = 2; } test3();
A in the function scope above is reassigned, not re-declared, and is located under the console, so a in the global scope is output.
let b = 1; function test4() { console.log(b); // b is not defined let b = 2; } test4();
The ES6 let is used in the function scope above to redeclare the variable b. Unlike var, let does not have the function of variable promotion, so the output error b is not defined.
function test5() { let a = 1; { let a = 2; } console.log(a); // 1 } test5();
In the function scope above, let is used to declare a as 1, and a is declared as 2 in the block-level scope. Because the console is not in the block-level scope within the function, 1 is output. .
var arr = [], arr2 = [1]; console.log(arr === arr2); // false
Comparison of two different arrays above, console is false.
var arr = [], arr2 = []; console.log(arr === arr2); // false
Comparison of the two identical arrays above, because two separate arrays are never equal, so the console is false.
var arr = [], arr2 = {}; console.log(typeof(arr) === typeof(arr2)); // true
The above uses typeof to compare arrays and objects. Because typeof obtains NULL, the types of arrays and objects are all object, so the console is true.
var arr = []; console.log(arr instanceof Object); // true console.log(arr instanceof Array); // true
The above uses instanceof to determine whether a variable belongs to an instance of an object. Because arrays are also a type of object in JavaScript, both consoles are true.
var obj = { name: 'xiaoming', getName: function () { return this.name } }; console.log(obj.getName()); // 'xiaoming'
This in the object method above points to the object itself, so xiaoming is output.
var obj = { myName: 'xiaoming', getName: function () { return this.myName } }; var nameFn = obj.getName; console.log(nameFn()); // undefined
The method in the object is assigned to a variable above. At this time, this in the method will no longer point to the obj object, but to the window object, so the console is undefined.
var obj = { myName: 'xiaoming', getName: function () { return this.myName } }; var obj2 = { myName: 'xiaohua' }; var nameFn = obj.getName; console.log(nameFn.apply(obj2)); // 'xiaohua'
The method in the obj object is also assigned to the variable nameFn above, but this is pointed to the obj2 object through the apply method, so the final console is xiaohua.
function test6() { console.log(Array.prototype.slice.call(arguments)); // [1, 2] } test6(1, 2);
The above uses the arguments array object in the function to obtain the parameter array passed into the function, so the output array is [1, 2].
function test7 () { return function () { console.log(Array.prototype.slice.call(arguments)); // 未执行到此,无输出 } } test7(1, 2);
The above also uses arguments to obtain parameters, but because test7(1, 2) does not execute the function in return, there is no output. If test7(1, 2)(3, 4) is executed, [3, 4] will be output.
var args = [1, 2]; function test9() { console.log(Array.prototype.slice.call(arguments)); // [1, 2, 3, 4] } Array.prototype.push.call(args, 3, 4); test9(...args);
The above uses the Array.prototype.push.call() method to insert 3 and 4 into the args array, and uses the ES6 extension operator (...) to expand the array and pass it into test9, so the console is [ 1, 2, 3, 4].
var elem = document.getElementsByTagName('p'); // 如果页面上有5个p for(var i = 0; i < elem.length; i++) { elem[i].onclick = function () { alert(i); // 总是5 }; }
The above is a very common closure problem. The value that pops up when you click on any p is always 5, because when you trigger the click event, the value of i is already 5. It can be solved in the following way:
var elem = document.getElementsByTagName('p'); // 如果页面上有5个p for(var i = 0; i < elem.length; i++) { (function (w) { elem[w].onclick = function () { alert(w); // 依次为0,1,2,3,4 }; })(i); }
Encapsulate an immediate execution function outside the bound click event, and pass i into the function.
var obj = { name: 'xiaoming', age: 23 }; var newObj = obj; newObj.name = 'xiaohua'; console.log(obj.name); // 'xiaohua' console.log(newObj.name); // 'xiaohua'
Above we assigned the obj object to the newObj object, thereby changing the name attribute of newObj, but the name attribute of the obj object was also tampered with. This is because In fact, the newObj object obtains only a memory address, not a real copy, so the obj object is tampered with.
var obj2 = { name: 'xiaoming', age: 23 }; var newObj2 = Object.assign({}, obj2, {color: 'blue'}); newObj2.name = 'xiaohua'; console.log(obj2.name); // 'xiaoming' console.log(newObj2.name); // 'xiaohua' console.log(newObj2.color); // 'blue'
Using the Object.assign() method above to perform a deep copy of the object can avoid the possibility of the source object being tampered with. Because the Object.assign() method can copy any number of the source object's own enumerable properties to the target object, and then return the target object.
var obj3 = { name: 'xiaoming', age: 23 }; var newObj3 = Object.create(obj3); newObj3.name = 'xiaohua'; console.log(obj3.name); // 'xiaoming' console.log(newObj3.name); // 'xiaohua'
We can also use the Object.create() method to copy the object. The Object.create() method can create a new object with the specified prototype object and properties.
Learning JavaScript is a long process and cannot be accomplished overnight. I hope that the points introduced in this article can help students learning JavaScript to have a deeper understanding and mastery of JavaScript syntax and avoid detours.
The above is the detailed explanation of JavaScript error-prone knowledge points. For more related content, please pay attention to the PHP Chinese website (m.sbmmt.com)!