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<  Return First introduction to javascript
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Chapter1 First introduction to javascript
Chapter6 javascript design patterns
6-1 Design pattern (the way to establish an interface [1] annotation describes the implementation of the interface method)
6-2 Design pattern (method of establishing interface [2] attribute detection interface method implementation)
6-3 Design pattern (method of establishing interface [3] duck type identification interface method implementation)
6-4 Design patterns (methods of establishing interfaces [4] pros and cons of interfaces and overview of interface applications)
6-5 Design Pattern (Single Pattern [5] Simple Single Body and Closure Single Body)
6-6 Design pattern (single mode [6] lazy monomer and branched monomer)
6-7 Design pattern (chain programming [7] simple chain programming implementation)
6-8 Design pattern (chain programming [8] simulates jquery underlying code implementation 1)
6-9 Design Pattern (Chain Programming [9] Simulating jquery underlying code implementation 2)
6-10 Design Pattern (Factory Pattern [10] Implementing a Simple Factory 1)
6-11 Design Pattern (Factory Pattern [11] Implementing a Simple Factory 2)
6-12 Design Pattern (Factory Pattern [12] Implementing a Simple Factory 3)
6-13 Design Pattern (Factory Pattern [13] Abstract Class and Complex Factory Implementation)
6-14 Design Pattern (Bridge Mode [14] Separation of Event Listening and Callback Mechanisms)
6-15 Design Pattern (Bridge Mode [15] Privileged Functions and Implementation of Independent Units)
6-16 Design pattern (combined pattern [16] object-oriented implementation scenario)
6-17 Design pattern (combination mode [17] combination mode reconstruction scenario 1)
6-18 Design pattern (combination mode [18] combination mode reconstruction scenario 2)
6-19 Design Pattern (Facade Pattern [19] The most commonly used pattern in development - Facade Pattern)
6-20 Design pattern (Adapter pattern [20] adapts to different JavaScript libraries)
6-21 Design pattern (Decorator pattern [21] Design pattern of packaging objects)
6-22 Design pattern (flyweight mode [22] Apply flyweight mode to optimize memory 1)
6-23 Design pattern (flyweight mode [23] Apply flyweight mode to optimize memory 2)
6-24 Design pattern (flyweight pattern [24] simulates web calendar)
6-25 Design pattern (flyweight mode [twenty-five] flyweight mode optimizes web calendar)
6-26 Design pattern (Agent pattern [26] controls the instantiation timing of the ontology)
6-27 Design Pattern (Observer Pattern [27] Simulate Observer Pattern 1)
6-28 Design Pattern (Observer Pattern [28] Simulate Observer Pattern 2)
6-29 Design pattern (command pattern [29] The concept and purpose of command pattern)
6-30 Design mode (Command mode [Thirty] Command mode combined with HTM5 to achieve animation effect 1)
6-31 Design mode (Command mode [31] Command mode combined with HTM5 to achieve animation effect 2)
6-32 Design mode (command mode [32] Command mode simulation of HTML5 traces)
6-33 Design pattern (responsibility chain model [33] simulates the scene of the chain of responsibility)
6-34 Design pattern (Responsibility chain model [34] Use the responsibility chain model to reconstruct the scene)