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Boîte automatique en Java

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L'Autoboxing est un processus suivi en JAVA dans lequel la conversion des données primitives est convertie en type d'objet par le compilateur. Ainsi, par exemple, si la variable est déclarée comme « int », alors la variable est convertie en type de données objet à partir d'un entier primitif par le compilateur, qui est utilisé dans ce format. Il existe un autre processus qui est l'inversion de l'autoboxing, appelé « unboxing ».

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Définition : La conversion de toute valeur de type de données primitif en un objet d'une classe wrapper respective est appelée autoboxing.

Syntaxe

La syntaxe utilisée pour l'autoboxing est la suivante-

primitive_DataType variableName = 'VariableValue';
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Comment fonctionne l'Autoboxing en Java ?

Le compilateur JAVA prend le type de données primitif et le convertit en un objet de la classe wrapper. Ensuite, le compilateur ne fonctionne que si les deux points ci-dessous sont satisfaits :

  1. Les variables sont passées en paramètre à la fonction, ce qui attendrait la création d'un objet de la classe wrapper.
  2. Des valeurs primitives sont attribuées aux variables afin que le compilateur puisse effectuer un autoboxing.
  3. Tous les types de données primitifs sont liés à leur classe wrapper respective (ceci est déjà fait par JAVA stocké dans leurs bibliothèques). Les types de données primitifs et leurs classes wrapper liées sont liés comme :
Primitive data type Wrapper class
boolean Boolean
byte Byte
long Long
double Double
short Short
char Character
Int Integer
float Float

Examples of Autoboxing in Java

Below are the examples of autoboxing in JAVA which are helpful to understand this concept further.

Example #1

Code:

import java.io.*;
class example1
{
public static void main (String[] args)
{
//here we are creating an integer "test1" having value of "100".
Integer test1 = new Integer(100);
System.out.println("Here is the value of integer test1 which is created into object of the wrapper class integer: " + test1);
//here we are autoboxing a character "test2" with a value of "a".
Character test2 = 'a';
System.out.println("Here is the value of test2 variable after autoboxing using character wrapper class: " + test2);
}
}
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Output:

Boîte automatique en Java

Explanation:

The JAVA library named “java.io” was imported so that JAVA prime functionalities can be used. First, the main class name “example1” was created containing the main function. The main function is the point where the execution of the program will start. Next, an integer named “test1” was created and assigned with the value. It is slightly different from the normal way of declaring and assigning the values; as you can see, the wrapper class “Integer” was instantiated, and the value to be assigned is passed as a parameter to the wrapper class. This process is called objectifying the primitive data type using the wrapper class. No doubt that “JAVA” is called a fully object-oriented language.

In the next section of code, the Character primitive data type is assigned to a variable named “test2” with a value “a.” This is a usual way of declaring and assigning the variable with the value. This is working because the JAVA compiler is smart enough to convert the primitive data type into an object of its wrapper class automatically in the back. This functionality is called autoboxing in JAVA.

Example #2

Code:

public class BoxingWidening
{
// The function below is demonstrating the boxing functionality in JAVA.
static void testFunction(char i)
{
System.out.println("Program output for boxing:: ");
System.out.println("char in short");
}
// This function is demonstrating the widening functionality in JAVA.
static void testFunction(Character i)
{
System.out.println("Program output for widening: ");
System.out.println("Character in full");
}
public static void main(String args[])
{
char ch='a';
testFunction(ch);
}
}
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Output:

Boîte automatique en Java

Explanation:

In this example, the difference between “widening” and “boxing” is demonstrated. Widening is a functionality where the full class name is used, for example, Integer or character instead of int or char. Two functions are defined with the same name, “testFunction,” one with widening and the other with boxing syntax declarations and assignments. In the main function, a character named “ch” is declared and assigned with a value “a,” and a function is called with its function name. This function has two definitions on its name. Since JAVA prefers boxing, the function’s boxing definition is called, and the parameter “ch” is passed to the boxing definition. The final result is displayed using the print() function. This function shows boxing definition in the output screen rather than taking a widening definition. Certainly, autoboxing is much powerful in comparison to the widening functionality offered by the JAVA language.

Advantages

Some of the advantages derived from this useful functionality by JAVA are enlisted below:

  1. The developer has to write less code, and this reduces the burden on the coder so that the coder can concentrate on complex logic.
  2. Cleaner code as the complexity of creating an object and instantiating it is abstracted due to compiler intelligence.
  3. The best strategy for information is picked up by the compiler using this. For example, if we want the value of the integer to be picked up, then we should use code: valueOf (int) rather than new Integer (int). This improves turnaround time.
  4. Promotes abstraction.
  5. Reduces the possibility of bugs in the lengthy code/ project because of abstraction.

Conclusion

Autoboxing is one of the best strategies to abstract complex code from the developer by adding compiler intelligence. This reduces the overhead on the developer of writing small code snippets which are not logically related. This is used so extensively by developers that the instantiating of a wrapper class is not known to many developers. Autoboxing is certainly a powerful and cleaner way of declaring and assigning the values to the variables.

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