Analysis of Star Dawn grabbing skills "Star Dawn" is a platform fighting game with fighting as the main gameplay. Its gameplay points are different from MOBA games such as "Honor of Kings". In order to help friends get started quickly, PHP editor Zimo has compiled a guide to the Dawn of Stars crawling techniques. This guide will explain in detail the principles, timing, and response techniques of grabbing to help you gain an advantage in combat.
In fact, "grabbing" is a variant of "throwing", because after catching the opponent, you still have to throw it out. After catching the opponent, the player can decide the direction in which the opponent is thrown by pulling the direction. In addition, some heroes' skills can also be classified as "throwing skills", such as the Scarlet Guardian's 1st skill "Hug".
When using grab, you should pay attention to whether you are in danger of being controlled. Dodge is a way to avoid the opponent's attack. There will be an "invincible frame" for a period of time if you dodge. In this state, you cannot be selected, and you can use this time to avoid enemy attacks. At the same time, dodge can also move in any direction while in the air, which can help throw away the opponent's pursuit and return to the battlefield.
Defense can neutralize most attacks, but cannot deal with grabs, dawn moves, and throw moves. Whether it is defense or attack, there is an action process of unfolding and retracting, which are called start frame and end frame, or forward and backward swings respectively. Power attacks usually have a longer end frame, and this time of inability to act is called penalty time. When the end frame of defense just offsets the attack, you can immediately end the defensive posture and counterattack, so you can practice using grab to fight.
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