How to write a pyramid in webstorm

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Release: 2024-04-08 16:33:27
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The method to make a pyramid shape in WebStorm is: create a canvas and set its width and height. Gets the context of the canvas, which provides functions for drawing shapes. Use the path function to draw the four sides of the pyramid and fill the inside. Optionally adjust line style and fill color.

How to write a pyramid in webstorm

How to make a pyramid shape in WebStorm

In WebStorm, you can make a pyramid shape by following these steps:

1. Create a canvas

  • Create a new HTML file in WebStorm.
  • Add aelement in the HTML code and set thewidthandheightattributes. For example:
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2. Get the canvas context

  • Use thegetContext()method to get the context of the canvas.
  • canvasContextobject provides a set of functions for drawing shapes.
var canvasContext = canvas.getContext('2d');
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3. Draw the pyramid

  • Use thebeginPath()method to start drawing the path.
  • Use themoveTo()method to move the path to the center of the top of the pyramid.
  • Use thelineTo()method to draw the four sides of the pyramid.
  • Use theclosePath()method to close the path.
  • Use thestroke()method to draw a path.
canvasContext.beginPath(); canvasContext.moveTo(250, 50); canvasContext.lineTo(100, 400); canvasContext.lineTo(400, 400); canvasContext.lineTo(250, 50); canvasContext.closePath(); canvasContext.stroke();
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4. Adjust the style (optional)

  • You can change thestrokeStyleandlineWidthProperties to adjust the line style of the pyramid.
  • You can also use thefillStyleattribute to fill the pyramid.
canvasContext.strokeStyle = "black"; canvasContext.lineWidth = 2; canvasContext.fillStyle = "yellow"; canvasContext.fill();
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Full code example:

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var canvasContext = canvas.getContext('2d'); canvasContext.beginPath(); canvasContext.moveTo(250, 50); canvasContext.lineTo(100, 400); canvasContext.lineTo(400, 400); canvasContext.lineTo(250, 50); canvasContext.closePath(); canvasContext.strokeStyle = "black"; canvasContext.lineWidth = 2; canvasContext.fillStyle = "yellow"; canvasContext.fill(); canvasContext.stroke();
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