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"Back to the Future: 1999" Marcus skill introduction list

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Release: 2024-03-20 18:50:41
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php Xiaobian Yuzai brings you an introduction to the skills of Marcus, the character in "Back to the Future: 1999". In this game, Marcus has a unique skill set that can help players gain an advantage in the game. By understanding Marcus' skill characteristics and how to use them, players can better utilize his abilities and enhance their gaming experience. This article will give you a detailed analysis of Marcus's skills, allowing you to easily master the combat skills and strategies in the game.

Back to the Future: 1999 Marcus skill introduction list

"Back to the Future: 1999" Marcus skill introduction list:

1. Role positioning

Marcus is a Mingmu is a cyclic burst character. She can automatically mark the enemy, increase the damage to the marked target, and also gain aura according to the number of actions of the target.

Through the high-frequency acquisition and consumption of spiritual light, Marcus can more easily obtain high-level spells and passions, thereby further improving the final ritual and the output cycle of high-level spells.

Back to the Future: 1999 Marcus skill introduction list

2. Passive skills - View this page

Aura limit 1;

At the beginning of the round, if there is no [mark on the field] ] state of the enemy target, the single enemy target will be given the [Marked] state (priority to the boss target);

At the beginning of the round, if one's own aura reaches a certain amount, consume as much aura as possible to improve oneself The level of the random spell;

When entering the battle, the attack power is increased;

At the beginning of the battle and at the beginning of the round, the own aura is increased;

When the battle begins, if one's own When the wood, spirit, and intelligence inspired characters on the field reach a certain number, they will obtain the [Intensive Reading] status;

When the inspiration type of the characters on the field does not meet the conditions, the existing [Intensive Reading] status will be removed.

[Note]: Every time the enemy with this status takes action, Marcus' aura increases

[Intensive reading]: When releasing a spell of level 2 and above, the passion increases

3. Active skills

[Intensive Reading Class]

Single target attack, causing mental trauma, the penetration rate of this attack is increased.

Back to the Future: 1999 Marcus skill introduction list

[In the Light]

Group attack, causing mental trauma to 2 enemies and giving the target [Weakness] status;

The damage caused to targets with [Mark] status is further increased

Back to the Future: 1999 Marcus skill introduction list

[Look further away]

Group attack, causing mental damage to all enemies Trauma, the damage caused to the target with [Mark] status is further increased;

The own aura increases, giving itself the [Preparation-Marcus] status.

[Preparation-Marcus]: At the beginning of the next turn, generate a preparation spell "Intensive Reading Lesson" of the corresponding level

Back to the Future: 1999 Marcus skill introduction list

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source:3dmgame.com
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