There are many ways to deduplicate arrays. I don’t know which one is the most ideal. So I tested the effect and performance of array deduplication myself. To test 100,000 pieces of data, the code and approximate time taken are as follows.
Which method to use depends on the actual situation.
/*方法一: 1,'1' 会被认为是相同的; 所有hash对象,如:{x;1},{y:1}会被认为是相同的 //10ms */ Array.prototype.unique=function(){ var newArr=[],obj={}; for(var i=0,len=this.length;i<len;i++){ if(!obj[this[i]]){ newArr.push(this[i]); obj[this[i]]=true; } } return newArr; } /*方法一改进版:所有hash对象,如:{x;1},{y:1}会被认为是相同的 //30ms*/ Array.prototype.unique=function(){ var newArr=[],obj={}; for(var i=0,len=this.length;i<len;i++){ if(!obj[typeof(this[i])+this[i]]){ newArr.push(this[i]); obj[typeof(this[i])+this[i]]=this[i]; } } return newArr; } /*方法二: 去重结果最好,但耗性能 //250ms*/ Array.prototype.unique=function(){ var newArr=this.concat(); for(var i=0,len=newArr.length;i<len;i++) { for(var j=i+1,len=newArr.length;j<len;j++) { //注意 === if(newArr[i]===newArr[j]) { newArr.splice(j,1); j--; } } } return newArr; } /*方法三: 不能去重hash对象 //25ms */ Array.prototype.unique = function(){ var newArr = []; //一个新的临时数组 for(var i = 0,len=this.length; i < len; i++){ if (newArr.indexOf(this[i]) == -1){ //如果当前数组的第i已经保存进了临时数组,那么跳过,否则把当前项push到临时数组里面 newArr.push(this[i]); } } return newArr; } var arr0=[11,21,221,13,24,"134","1",{x:1,y:1},{name:"pobaby",age:"12",hobby:"football"},{name:"pobaby1",age:"121",hobby:"football1"},{x:134},{y:132},{x:143},{y:3421},"神秘人物", "火柴人技巧格斗", "超音速战场", "小小辛打砖块", "火柴人技巧格斗", "加菲猫超人", "小小辛打砖块", "卑鄙的我2", "电流导线", "飞天手推车","神D秘人物", "火柴人S技巧格斗", "超音SD速战场", "小小SD辛打砖块", "火柴人SD技巧格斗", "加菲S猫超人", "小小DF辛打砖块", "卑鄙的FS我2", "电D流导线", "飞天SD手推车","神秘SD人物", "火柴人技D巧格斗", "超音ASD速战场", "小小辛打SAD砖块", "火柴人技SD巧格斗", "加菲FDS猫超人", "小小辛打SDF砖块", "卑鄙SDF的我2", "电流SDF导线", "飞天手DF推车","神秘SD人物", "火柴人技AS巧格斗", "超音速战FS场", "小小辛SDF打砖块", "火柴人SDF技巧格斗", "加菲SD猫超人",113,231,2221,123,234,"1334","21",{x:13,y:132},{name:"pobaby2",age:"122",hobby:"football2"},{name:"pobaby13",age:"1231",hobby:"football41"},{x:13544},{y:1352},{x:14543},{y:34521},"神秘人sd物", "火柴人技sd巧格斗", "超音速sd战场", "小小辛sd打砖块", "火柴人技巧gw格斗", "加菲猫ui超人", "小小辛yi打砖块", "卑鄙的yi我2", "电流yt导线", "飞天手ytui推车","神Dyu秘人物", "火yui柴人S技yui巧格斗", "超音SDyu速战场", "小小SD辛打砖uyi块", "火柴yui人SD技巧格斗", "加yui菲S猫超人", "小小DF辛打砖ui块", "卑鄙uyi的FS我2", "电D流导yui线", "飞天SD手推uyi车","神i秘SD人物", "火柴人技Dhk巧格斗", "超音ASD速战hk场", "小小辛打SAhkD砖块", "火柴人技SD巧ghk格斗", "加菲FDS猫k超人", "小小辛打SDF砖ytui块", "卑鄙SDF的yui我2", "电流SDyuF导线", "飞天手yuiDF推车","神iy秘SD人hk物", "火柴uyi人技AS巧格hk斗", "超音hg速战FS场", "小小辛SDF打砖hjk块", "火柴人SDF技hj巧格斗", "加菲SDhk猫超人" ]; /*十万个随机数据*/ var arr=[],num; for(var i = 0; i < 100000; i++){ num=Math.floor(Math.random()*50); arr.push(arr0[num]); } var t1= new Date().getTime(); console.log(t1); //开始时间 arr.unique(); //去重 var t2 = new Date().getTime(); console.log(t2); //结束时间 console.log(t2-t1);