golang WebSocket Tutorial: How to achieve real-time communication

王林
Release: 2023-12-17 13:54:36
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golang WebSocket教程:如何实现实时通信

Golang WebSocket Tutorial: How to achieve real-time communication

First, let us introduce what WebSocket is. WebSocket is a protocol for full-duplex communication between a web browser and a server. Unlike the HTTP protocol, WebSocket allows the server to push data to the client and can implement real-time communication, event-driven and other functions.

In this tutorial, we will use Golang to implement a simple WebSocket server. We'll demonstrate how to establish a WebSocket connection, send and receive messages, and illustrate with concrete code examples.

First, we need to import Golang's WebSocket package:

import (
    "log"
    "net/http"
    "github.com/gorilla/websocket"
)
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Then, we need to define a WebSocket upgrader (upgrader) to upgrade the HTTP protocol to the WebSocket protocol:

var upgrader = websocket.Upgrader{
    ReadBufferSize:  1024,
    WriteBufferSize: 1024,
    CheckOrigin: func(r *http.Request) bool { return true },
}
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Next, we need to define a function that handles WebSocket connections. This function will be registered as an HTTP handler and will be called every time there is a WebSocket connection request:

func handleWebSocket(w http.ResponseWriter, r *http.Request) {
    // 将HTTP连接升级为WebSocket连接
    conn, err := upgrader.Upgrade(w, r, nil)
    if err != nil {
        log.Println(err)
        return
    }
    // 在新的goroutine中处理WebSocket连接
    go handleWebSocketConnection(conn)
}
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In the function that handles the WebSocket connection, we need to define a loop to handle receiving and sending messages:

func handleWebSocketConnection(conn *websocket.Conn) {
    for {
        // 读取客户端发送的消息
        _, msg, err := conn.ReadMessage()
        if err != nil {
            log.Println(err)
            return
        }
        // 打印接收到的消息
        log.Println("Received message:", string(msg))
        
        // 发送消息给客户端
        err = conn.WriteMessage(websocket.TextMessage, []byte("Hello, client!"))
        if err != nil {
            log.Println(err)
            return
        }
    }
}
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Now, we only need to register the above function as an HTTP processor and start an HTTP server:

func main() {
    // 注册WebSocket处理器
    http.HandleFunc("/ws", handleWebSocket)
    // 启动HTTP服务器
    log.Println("WebSocket server started on localhost:8080")
    err := http.ListenAndServe(":8080", nil)
    if err != nil {
        log.Fatal(err)
    }
}
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At this point, we have completed a simple WebSocket server. When a client connects to the server through WebSocket, the server will receive the message sent by the client and reply with a fixed message.

To test the server, we can use a browser plug-in, such as "Simple WebSocket Client", enter the server address ws://localhost:8080/ws and connect. Enter the message in the plug-in's message box and send it. We will be able to see the received message in the terminal and reply a message to the client at the same time.

The above is our basic tutorial on using Golang to implement WebSocket. WebSocket has great potential in real-time communication, event-driven, etc., and can be used in chat applications, real-time data visualization and other scenarios. Through this tutorial, I hope it can provide some help for you to understand and use WebSocket.

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