How to use Vue and Canvas to create cool 3D rotating graphics
Introduction:
Vue and Canvas are two very powerful front-end technologies. They are good at handling page rendering and image drawing respectively. This article will introduce how to combine Vue and Canvas to create cool 3D rotating graphics effects. We will explore how to use Vue to build a basic page structure, and how to use Canvas to achieve the drawing and rotation effects of 3D graphics. By studying this article, you will be able to understand how to use Vue and Canvas to create stunning 3D dynamic effects.
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1. Create a Vue project and build a basic page structure
First, we need to create a Vue project. If you have not installed Vue CLI, you can install it with the following command:
npm install -g @vue/cli
Create a Vue project and switch to the project directory:
vue create 3d-rotation-graphic cd 3d-rotation-graphic
Next, we need to install some necessary dependency packages, including Three.js and Canvas libraries:
npm install three vue-canvas
Create a New Vue componentRotationGraphic.vue
, and define the basic page structure in it:
The above code defines a Vue componentRotationGraphic
with a canvas element, And call theinit
method in themounted
life cycle hook to initialize and render the graphics. In the next section, we will add the code to draw the graph and update the screen.
2. Draw 3D graphics in Canvas
We will useBoxGeometry
andMeshBasicMaterial
in the Three.js library to draw a simple cube. Add the following code in theinit
method to draw graphics:
const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; renderer.setSize(window.innerWidth, window.innerHeight);
The above code creates a scene objectscene
, a camera objectcamera
and A cube objectcube
and adds the cube to the scene. The camera's position is set to(0, 0, 5)
so that we can see the entire scene. Finally, we set the size of the renderer to the width and height of the window.
3. Realize the dynamic update of the picture
In order to achieve the rotation effect of the graphics, we will update the rotation angle of the cube in theanimate
method and re-render the scene in each frame. Replace theanimate
method with the following code:
animate() { requestAnimationFrame(this.animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); }
The above code uses therequestAnimationFrame
method to call theanimate
method in each frame of the browser. Each frame, the rotation angle of the cube in the x and y directions is increased by 0.01 radians, and the scene is re-rendered through the renderer.
4. Using the 3D rotation graphic component in the Vue application
We will use theRotationGraphic
component to demonstrate the 3D rotation graphic effect. Use theRotationGraphic
component in the main component of the Vue project and modify theApp.vue
file:
The above code adds an id ofapp to the page
element, add theRotationGraphic
component to it. Through CSS styles we center the page and set the background color.
Conclusion:
Through the study of this article, we learned how to combine Vue and Canvas to create cool 3D rotating graphics effects. We created a component namedRotationGraphic
in the Vue project, used Three.js to draw a cube, and achieved the rotation effect by updating the rotation angle and renderer. I hope that the introduction in this article can help you better understand and apply Vue and Canvas technology to create more stunning front-end effects.
Code example: https://github.com/your-username/3d-rotation-graphic
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