Who said that generating images and videos must rely on AI?
Princeton University’s new artifact can generate infinitely realistic 3D worlds, with special emphasis on "No AI".
Feel the effect briefly:
At this time, all blender users joined me: Huh?
In this way, we can use parameters to control the details: Or get the corresponding Optical flow map, 3D scene optical flow map, depth map, panoramic segmentation map, etc., easily hold various CV tasks. The most important thing is that it isfree and open source!
Mom really no longer has to worry that I can’t find high-quality 3D data to feed AI... 100% 3D data generator based on random mathematics Despite the rapid development of AI, many tasks in the CV field still lack high-quality data, especially in 3D. One solution is to usesynthetic data. It turns out that models trained on this type of data can also perform very well on real images with zero samples.
But the problem is that most existing free 3D synthetic data tools are basically limited to a single scene: either autonomous driving related, or man-made objects located in indoor environments. Therefore, in order to expand the coverage, especially natural scenes in the real world, the author created this based on BlenderBased on random mathematical rulesInfinitely generate various scenes Infinigen.
Infinigen mainly uses Blender's "primitives"(or primitives) to design a program rule library to complete various aspects of real natural scenes through coding. Generation of objects.
The paper mainly introduces Infinigen's program system, including:(such as biological generators)I will not introduce them one by one.
In addition to these, Infinigen also includes an image rendering and Ground Truth extraction program, which is mainly used to generate the types of images shown below. For the former, the system uses Blender's path tracing renderer Cycles based on natural laws to render the image. The author introduced that although Blender was used to develop Infinigen's program rules, a large part of the program generation was completed outside Blender. In addition, they also stated that building Infinigen was an extremely large software project, and the main branch of its code base alone included40485 lines of code.
Finally, Infinigen was benchmarked on 2 Intel Xeon Silver 4114 @ 2.20GHz CPUs and 1 NVidia GPU, generating a pair of 1080p images in(wall time) ##3.5 hours. The table below is how it compares to existing synthetic datasets or generators.
The author said that it can be seen that the biggest advantage of Infinigen is that
it can programmatically generatewithout any external reference library Unlimited natural 3D data, nothing else will work. Team Introduction
Its authors are all from the Vision & Learning Lab of Princeton University.
Three co-authors, one of whom is
Ma Zeyu, is a third-year PhD student at Princeton University and graduated from Tsinghua University in 2020 with a bachelor's degree in electrical engineering. The corresponding author is Associate Professor of Computer Science Department of Princeton University
Deng Jia.
Currently, Infinigen’s code has been launched on GitHub, with 850 stars in just two days.
Paper address:
##https://www.php. cn/link/d9812f756d0df06c7381945d2e2c7d4b##Project homepage:
##//m.sbmmt.com/link/ca886eb9edb61a42256192745c72cd79
##GitHub address:
##//m.sbmmt.com/link/a1cb608a30fc2883eed0831dcf25f260
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