Golang is a powerful programming language that is efficient, simple and reliable. It is particularly suitable for processing geometric calculations, such as mathematical operations, graphics rendering, CAD drawing and game development. This article will introduce golang geometric calculation in detail, giving you a deeper understanding of this amazing field.
1. Basic mathematical operations
The basis of geometric calculations is geometric mathematics and vector operations, both of which require basic mathematical operations. The following are commonly used mathematical functions in golang:
2. Vector operations
Vectors are the basis of geometric calculations. In golang, we can use the Vector type to represent vectors, which contains two fields x and y of type float64. Here are some common functions that use vectors for geometric calculations:
Vector normalization: Normalize(v Vector) Vector
func Normalize(v Vector) Vector {
len := Length(v)
if len != 0 {
v.x /= len v.y /= len
}
return v
}
3. Curve calculation
Curve is another important aspect of geometric calculation. In golang, we can also use the Curve type to represent curves, which contains multiple vectors representing different points on the curve. Here are some common functions for working with curves:
Curve length: Length(curve Curve) float64
func Length(curve Curve) float64 {
var leng float64
for i := 0; i < len(curve)-1; i {
leng += Length(Sub(curve[i+1], curve[i]))
}
return leng
}
4. Graphics calculation
Graphics calculation is a major application of geometric calculation and can be used in fields such as graphics rendering, CAD drawing and game development. The following are commonly used in golang Graphics calculation function:
Collision detection function: Collision(rect1, rect2 Rect) bool
func Collision(rect1, rect2 Rect) bool {
if rect1.Min.X >= rect2.Max.X || rect2.Min.X >= rect1.Max.X {
return false
}
if rect1.Min.Y >= rect2.Max.Y | | rect2.Min.Y >= rect1.Max.Y {
return false
}
return true
}
The positional relationship between the point and the rectangle :PointInRect(point Point, rect Rect) bool
func PointInRect(point Point, rect Rect) bool {
if point.X < rect.Min.X || point.Y < rect.Min.Y || point.X >= rect.Max.X || point.Y >= rect.Max.Y {
return false
}
return true
}
The positional relationship between rectangles: RectInRect(rect1 Rect, rect2 Rect) bool
func RectInRect(rect1 Rect, rect2 Rect) bool {
if rect1.Min.X >= rect2. Max.X || rect2.Min.X >= rect1.Max.X {
return false
}
if rect1.Min.Y >= rect2.Max.Y || rect2.Min. Y >= rect1.Max.Y {
return false
}
return true
}
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