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How to implement geometric calculation in golang

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Release: 2023-04-25 15:50:25
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Golang is a powerful programming language that is efficient, simple and reliable. It is particularly suitable for processing geometric calculations, such as mathematical operations, graphics rendering, CAD drawing and game development. This article will introduce golang geometric calculation in detail, giving you a deeper understanding of this amazing field.

1. Basic mathematical operations

The basis of geometric calculations is geometric mathematics and vector operations, both of which require basic mathematical operations. The following are commonly used mathematical functions in golang:

  1. Absolute value function: Abs(x int) int
    func Abs(x int) int
  2. Maximum value function: Max( x, y int) int
    func Max(x, y int) int
  3. Minimum value function: Min(x, y int) int
    func Min(x, y int) int
  4. Power function: Pow(x, y float64) float64
    func Pow(x, y float64) float64
  5. Trigonometric function: Sin(x float64) float64, Cos(x float64) float64 , Tan(x float64) float64
    func Sin(x float64) float64
    func Cos(x float64) float64
    func Tan(x float64) float64

2. Vector operations

Vectors are the basis of geometric calculations. In golang, we can use the Vector type to represent vectors, which contains two fields x and y of type float64. Here are some common functions that use vectors for geometric calculations:

  1. Vector addition: Add(v1, v2 Vector) Vector
    func Add(v1, v2 Vector) Vector {
    return Vector {x: v1.x v2.x, y: v1.y v2.y}
    }
  2. Vector subtraction: Sub(v1, v2 Vector) Vector
    func Sub(v1, v2 Vector ) Vector {
    return Vector{x: v1.x - v2.x, y: v1.y - v2.y}
    }
  3. Vector multiplication: Scale(v Vector, s float64 ) Vector
    func Scale(v Vector, s float64) Vector {
    return Vector{x: v.x s, y: v.y s}
    }
  4. Vector point Product: Dot(v1, v2 Vector) float64
    func Dot(v1, v2 Vector) float64 {
    return v1.xv2.x v1.yv2.y
    }
  5. Vector length: Length(v Vector) float64
    func Length(v Vector) float64 {
    return math.Sqrt(v.xv.x v.yv.y)
    }
  6. Vector normalization: Normalize(v Vector) Vector
    func Normalize(v Vector) Vector {
    len := Length(v)
    if len != 0 {

     v.x /= len
     v.y /= len
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    }
    return v
    }

3. Curve calculation

Curve is another important aspect of geometric calculation. In golang, we can also use the Curve type to represent curves, which contains multiple vectors representing different points on the curve. Here are some common functions for working with curves:

  1. Curve length: Length(curve Curve) float64
    func Length(curve Curve) float64 {
    var leng float64
    for i := 0; i < len(curve)-1; i {

     leng += Length(Sub(curve[i+1], curve[i]))
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    }
    return leng
    }

  2. Curve tangent: Tangent(curve Curve, t float64) Vector
    func Tangent(curve Curve, t float64) Vector {
    tangent := Scale(Sub(curve[int(t) 1], curve[int(t)]), 1.0- float64(int(t))
    tangent = Add(tangent, Scale(Sub(curve[int(t) 2], curve[int(t) 1]), float64(int(t) 1)-t) )
    return Normalize(tangent)
    }
  3. Curve interpolation: Lerp(curve Curve, t float64) Vector
    func Lerp(curve Curve, t float64) Vector {
    index: = int(t)
    t = t - float64(index)
    return Add(curve[index], Scale(Sub(curve[index 1], curve[index]), t))
    }

4. Graphics calculation

Graphics calculation is a major application of geometric calculation and can be used in fields such as graphics rendering, CAD drawing and game development. The following are commonly used in golang Graphics calculation function:

  1. Collision detection function: Collision(rect1, rect2 Rect) bool
    func Collision(rect1, rect2 Rect) bool {
    if rect1.Min.X >= rect2.Max.X || rect2.Min.X >= rect1.Max.X {

     return false
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    }
    if rect1.Min.Y >= rect2.Max.Y | | rect2.Min.Y >= rect1.Max.Y {

     return false
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    }
    return true
    }

  2. The positional relationship between the point and the rectangle :PointInRect(point Point, rect Rect) bool
    func PointInRect(point Point, rect Rect) bool {
    if point.X < rect.Min.X || point.Y < rect.Min.Y || point.X >= rect.Max.X || point.Y >= rect.Max.Y {

     return false
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    }
    return true
    }

  3. The positional relationship between rectangles: RectInRect(rect1 Rect, rect2 Rect) bool
    func RectInRect(rect1 Rect, rect2 Rect) bool {
    if rect1.Min.X >= rect2. Max.X || rect2.Min.X >= rect1.Max.X {

     return false
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    }
    if rect1.Min.Y >= rect2.Max.Y || rect2.Min. Y >= rect1.Max.Y {

     return false
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    }
    return true
    }

##5. Summary

golang is A powerful programming language especially suitable for geometric calculations. In this article, we introduce some basic mathematical operation functions, vector operation functions, curve calculation functions and graphics calculation functions, hoping to help you achieve better results and effects in geometric calculations.

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