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Golang construction method and its application in development

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Release: 2023-04-13 09:27:32
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Golang is a strongly typed static language that is efficient, scalable and concise. Its syntax rules are simple and easy to use, making it a programming language favored by more and more developers. In Golang, construction methods are an important part. This article will introduce Golang's construction methods and their application in development.

1. Overview of the constructor method

In Golang, the constructor method is a special function used to initialize a newly created object. The name of this function must start with New, and the return value is an object containing the fields of the structure. For example, suppose there is the following structure:

type Person struct {
    name string
    age int
}
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Then, the constructor of the structure should be like this:

func NewPerson(name string, age int) *Person {
    return &Person{
        name: name,
        age: age,
    }
}
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As you can see, the function of the constructor is to create and initialize The object of this structure and returns a pointer to the object. In this way, when using the structure, you only need to call the constructor for initialization.

2. Implementation of the constructor method

For a structure, the constructor method can be implemented in different ways. Several common implementation methods will be introduced below.

  1. Use structure literals

This is the most basic implementation method, just define a New method directly in the structure. The following is an example:

type User struct {
    name string
    age int
}

func (u *User) New(name string, age int) *User {
    return &User{
        name: name,
        age: age,
    }
}
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As you can see, in the method, use the structure literal to create a new object and return it.

  1. Using factory functions

In addition to defining the New method directly in the structure, you can also use factory functions to implement the constructor method. The following is an example:

type Project struct {
    name string
    version string
}

func NewProject(name string, version string) *Project {
    return &Project{
        name: name,
        version: version,
    }
}
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As you can see, in the above example, the factory function NewProject is equivalent to a global function, used to create and return Project objects.

  1. Verify parameters during initialization

When creating an object, sometimes it is necessary to verify the parameters to ensure the correctness of the object. In this case, you can use the constructor with parameter validation. The following is an example:

type Company struct {
    name string
    size int
}

func NewCompany(name string, size int) (*Company, error) {
    if size <= 0 {
        return nil, errors.New("size must be greater than 0")
    }

    return &Company{
        name: name,
        size: size,
    }, nil
}
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As you can see, in the above example, the constructor NewCompany will verify the size parameter and return an error if the value does not meet the requirements.

3. Application of constructor methods in development

  1. Implementing object pool

Object pool is a common technology, its function is to reduce the creation of and the burden of destroying objects. When using object pools, we need to complete the initialization of resources in the constructor method to quickly obtain resources when needed.

  1. Enhance the maintainability of objects

In object-oriented programming, the creation of objects is a very important task. If the creation of every object relies on manual creation and instantiation, the maintainability of the code will be very difficult. Using the constructor method to create objects can encapsulate the object creation process, reduce the coupling of the code, and enhance the maintainability of the code.

This article introduces the construction method and its implementation in Golang, as well as its application in development. Through learning and practice, I hope readers can better master Golang's construction methods and improve the efficiency and maintainability of program development.

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