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Example sharing of using javascript to achieve rain effect

小云云
Release: 2018-03-15 09:34:44
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I have always wanted to write a rain effect, but both in terms of time and myself, I instinctively avoid it and don’t have much courage to face it head-on. Even this effect is not difficult to achieve. . It seems that in the process of cultivation, further strengthening is needed. Because it is a very simple method and there are only a few lines of code, the idea is implemented. The main code is mainly the canvas non-stop random Draw to form the visual effect of continuous rain:

(function(){
         var canvas = document.getElementById_x('canvas');
         var ctx = canvas.getContext('2d');
         var w = document.documentElement.offsetWidth;
         var h = document.documentElement.offsetHeight;
         var x = 0, y = 0,len = 200,angle = -2,count = 100;
         var rainTimer = null,drawTimer = null;
         //线条颜色
         var color = ctx.createLinearGradient(0,0,0,len);
         color.addColorStop(0,'purple');
         color.addColorStop(1,'rgba(255,255,255,0.2)');
         //ctx.strokeStyle = 'rgba(255,255,255,0.2)';
         ctx.strokeStyle = color;
         function drawRain(x,y)
         {       
               //每次绘制渐变线条 都需要找到坐标
               var color = ctx.createLinearGradient(x,y,x+angle,y+len);
               //color.addColorStop(0,'rgba(254,139,199,0.3)');
               color.addColorStop(0,'rgba(0,0,0,0.1');
               color.addColorStop(1,'rgba(255,255,255,0.2)');
               ctx.strokeStyle = color;
               ctx.beginPath()
               ctx.moveTo(x,y);
               ctx.lineWidth=1;
               ctx.lineTo(x + angle,y+len);
               ctx.stroke();
         }
 
         //绘制满屏的雨滴
         function fullWindowRain()
         {       
              var i = 0;
              for(i = 0;i < count; i++)
              {
                     drawRain(w*Math.random(),h*Math.random());
              }
         }
         //改变大雨或者小雨
         function changeRain()
         {
              rainTimer = setInterval(function(){
                     count  = Math.ceil(500 + 100 * Math.random());
              },2000);
         }
         changeRain();
         reDraw();
         //重绘的频率
         function reDraw()
         {
             drawTimer = setInterval(function(){
                 ctx.clearRect(0,0,w,h+200);
                 fullWindowRain();
             },100);
         }
})();
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Note: It should be noted that each time you draw, you need to create a gradient color again, because creating a gradient color requires coordinate values.

Of course, under normal circumstances, you need to create several variables to control the raindrops Raindrop angle, raindrop length, raindrop number, etc.

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