This article mainly introduces the simple image diffusion effect of js canvas to everyone in detail. It has certain reference value. Interested friends can refer to it.
The example of this article shares the canvas implementation with everyone. The code for simple image diffusion is for your reference. The specific content is as follows
<!DOCTYPE HTML> <html> <body> <canvas id="myCanvas" width="800" height="800" style="border:1px solid #c3c3c3;"> Your browser does not support the canvas element. </canvas> <script type="text/javascript"> var c=document.getElementById("myCanvas"); var cxt=c.getContext("2d"); var x1=200,x2=400,x3=600,y1=400,y2=400,y3=400,lr1=10,lr2=10,lr3=10; var lc1="#EE7942";lc2="#EE2C2C";lc3="#CD6839"; var lr1,lr2,lr3; drawarc(15,"#CAE1FF",1); drawarc(25,"#98FB98",2); drawarc(25,"#757575",3); drawarc(30,"#000000",1); drawarc(35,"#32CD32",2); drawarc(50,"#6959CD",3); drawarc(45,"red",1); drawarc(50,"#fff",2); drawarc(65,"#000",3); function drawarc(radiu,ecolor,type){ var grd; var x,y,r; var scolor; switch(type){ case 1: x=x1; y=y1; r=lr1; lr1=radiu; scolor=lc1; break; case 2: x=x2; y=y2; r=lr2; lr2=radiu; scolor=lc2; break; case 3: x=x3; y=y3; r=lr3; lr3=radiu; scolor=lc3; break; default: } grd=cxt.createRadialGradient(x,y,r,x,y,radiu); grd.addColorStop(0,scolor); grd.addColorStop(1,ecolor); cxt.fillStyle=grd; cxt.beginPath(); cxt.arc(x,y,radiu,0,360,false); cxt.closePath(); cxt.fill(); } </script> </body> </html>
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