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Detailed example of progress bar implementing circular shape and displaying percentage in HTML5 Canvas

巴扎黑
Release: 2017-08-22 17:27:20
Original
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This article mainly introduces the HTML5 Canvas to implement the circular progress bar and displays the numerical percentage effect example. It has certain reference value. Those who are interested can learn about it.

This article introduces the HTML5 Canvas to implement the circular progress. Bar and display the numerical percentage effect example, as follows:

Achieving the effect

1. First create the html code


<canvas id="canvas" width="500" height="500" style="background:#000;"></canvas>
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2. Create canvas environment


var canvas = document.getElementById(&#39;canvas&#39;),  //获取canvas元素
            context = canvas.getContext(&#39;2d&#39;),  //获取画图环境,指明为2d
            centerX = canvas.width/2,   //Canvas中心点x轴坐标
            centerY = canvas.height/2,  //Canvas中心点y轴坐标
            rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度
            speed = 0.1; //加载的快慢就靠它了
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3. Draw a 5 pixel wide movement outer circle


//绘制5像素宽的运动外圈
        function blueCircle(n){
            context.save();
            context.strokeStyle = "#fff"; //设置描边样式
            context.lineWidth = 5; //设置线宽
            context.beginPath(); //路径开始
            context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针)
            context.stroke(); //绘制
            context.closePath(); //路径结束
            context.restore();
        }
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4. Draw the white outer circle


//绘制白色外圈
        function whiteCircle(){
            context.save();
            context.beginPath();
            context.lineWidth = 2; //设置线宽
            context.strokeStyle = "red";
            context.arc(centerX, centerY, 100 , 0, Math.PI*2, false);
            context.stroke();
            context.closePath();
            context.restore();
        }
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5. Draw the percentage text


function text(n){
            context.save(); //save和restore可以保证样式属性只运用于该段canvas元素
            context.strokeStyle = "#fff"; //设置描边样式
            context.font = "40px Arial"; //设置字体大小和字体
            //绘制字体,并且指定位置
            context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10);
            context.stroke(); //执行绘制
            context.restore();
        }
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6. Let it Get moving


//动画循环
        (function drawFrame(){
            window.requestAnimationFrame(drawFrame);
            context.clearRect(0, 0, canvas.width, canvas.height);
            whiteCircle();
            text(speed);
            blueCircle(speed);
            if(speed > 100) speed = 0;
            speed += 0.1;
        }());
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Full code






HTML5 Canvas 圆形进度条并显示数字百分比




<canvas id="canvas" width="500" height="500" style="background:#000;"></canvas> <script> window.onload = function(){ var canvas = document.getElementById(&amp;#39;canvas&amp;#39;), //获取canvas元素 context = canvas.getContext(&amp;#39;2d&amp;#39;), //获取画图环境,指明为2d centerX = canvas.width/2, //Canvas中心点x轴坐标 centerY = canvas.height/2, //Canvas中心点y轴坐标 rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度 speed = 0.1; //加载的快慢就靠它了 //绘制5像素宽的运动外圈 function blueCircle(n){ context.save(); context.strokeStyle = &quot;#fff&quot;; //设置描边样式 context.lineWidth = 5; //设置线宽 context.beginPath(); //路径开始 context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针) context.stroke(); //绘制 context.closePath(); //路径结束 context.restore(); } //绘制白色外圈 function whiteCircle(){ context.save(); context.beginPath(); context.lineWidth = 2; //设置线宽 context.strokeStyle = &quot;red&quot;; context.arc(centerX, centerY, 100 , 0, Math.PI*2, false); context.stroke(); context.closePath(); context.restore(); } //百分比文字绘制 function text(n){ context.save(); //save和restore可以保证样式属性只运用于该段canvas元素 context.strokeStyle = &quot;#fff&quot;; //设置描边样式 context.font = &quot;40px Arial&quot;; //设置字体大小和字体 //绘制字体,并且指定位置 context.strokeText(n.toFixed(0)+&quot;%&quot;, centerX-25, centerY+10); context.stroke(); //执行绘制 context.restore(); } //动画循环 (function drawFrame(){ window.requestAnimationFrame(drawFrame); context.clearRect(0, 0, canvas.width, canvas.height); whiteCircle(); text(speed); blueCircle(speed); if(speed &gt; 100) speed = 0; speed += 0.1; }()); } </script>
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