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Use JS to create actionable villain methods

巴扎黑
Release: 2017-07-24 15:52:38
Original
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I suddenly remembered today that I didn’t know what website I saw on a website with the effect of a pure native JS writing, a moving villain, so I will share the code with you here:

and explain:
This is not written by me, but I accidentally discovered it while browsing the website. Now I can’t remember which website it is, but I want to explain that this is not my code, please show me the master!!

Look at the renderings first: first unified action

then random action:

And the mouse can pull and drag the little people at will. When it is dragged to the top, if the mouse does not let go, two little people will fall from the top of the screen, and they will always be dragged. The one you lift up with your mouse is always

twice the size of the one you drag!!

Look at the code:

  1 <!DOCTYPE html>  2 <html >  3 <head>  4     <meta charset="UTF-8">  5     <title>The Last Experience</title>  6     <style>  7         html {  8             overflow: hidden;  9         } 10  11         body { 12             position: absolute; 13             margin: 0; 14             padding: 0; 15             width: 100%; 16             height: 100%; 17             background: #000; 18         } 19  20         canvas { 21             position: absolute; 22             width: 100%; 23             height: 100%; 24             background: #000; 25         } 26     </style> 27  28  29 </head> 30  31 <body> 32  33  34 <script> 35     'use strict'; 36  37     function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } 38  39     var Robot = function () { 40         function Robot(color, light, size, x, y, struct) { 41             _classCallCheck(this, Robot); 42  43             this.points = []; 44             this.links = []; 45             this.frame = 0; 46             this.dir = 1; 47             this.size = size; 48             this.color = Math.round(color); 49             this.light = light; 50  51             // ---- points ---- 52             var id = 0; 53             for (var _iterator = struct.points, _isArray = Array.isArray(_iterator), _i = 0, _iterator = _isArray ? _iterator : _iterator[Symbol.iterator]();;) { 54                 var _ref; 55  56                 if (_isArray) { 57                     if (_i >= _iterator.length) break; 58                     _ref = _iterator[_i++]; 59                 } else { 60                     _i = _iterator.next(); 61                     if (_i.done) break; 62                     _ref = _i.value; 63                 } 64  65                 var p = _ref; 66  67                 this.points.push(new Point(id++, size * p[0] + x, size * p[1] + y, p[2])); 68             } 69  70             // ---- links ---- 71             for (var _iterator2 = struct.links, _isArray2 = Array.isArray(_iterator2), _i2 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) { 72                 var _ref2; 73  74                 if (_isArray2) { 75                     if (_i2 >= _iterator2.length) break; 76                     _ref2 = _iterator2[_i2++]; 77                 } else { 78                     _i2 = _iterator2.next(); 79                     if (_i2.done) break; 80                     _ref2 = _i2.value; 81                 } 82  83                 var l = _ref2; 84  85                 var p0 = this.points[l[0]]; 86                 var p1 = this.points[l[1]]; 87                 var dx = p0.x - p1.x; 88                 var dy = p0.y - p1.y; 89                 this.links.push(new Link(this, p0, p1, Math.sqrt(dx * dx + dy * dy), l[2] * size / 3, l[3], l[4])); 90             } 91         } 92  93         Robot.prototype.update = function update() { 94  95             // ---- beat ---- 96             if (++this.frame % 20 === 0) this.dir = -this.dir; 97  98             // ---- create giants ---- 99             if (dancerDrag && this === dancerDrag && this.size < 16 && this.frame > 600) {100                 dancerDrag = null;101                 dancers.push(new Robot(this.color, this.light * 1.25, this.size * 2, pointer.x, pointer.y - 100 * this.size * 2, struct));102                 dancers.sort(function (d0, d1) {103                     return d0.size - d1.size;104                 });105             }106 107             // ---- update links ----108             for (var _iterator3 = this.links, _isArray3 = Array.isArray(_iterator3), _i3 = 0, _iterator3 = _isArray3 ? _iterator3 : _iterator3[Symbol.iterator]();;) {109                 var _ref3;110 111                 if (_isArray3) {112                     if (_i3 >= _iterator3.length) break;113                     _ref3 = _iterator3[_i3++];114                 } else {115                     _i3 = _iterator3.next();116                     if (_i3.done) break;117                     _ref3 = _i3.value;118                 }119 120                 var link = _ref3;121 122                 var p0 = link.p0;123                 var p1 = link.p1;124                 var dx = p0.x - p1.x;125                 var dy = p0.y - p1.y;126                 var dist = Math.sqrt(dx * dx + dy * dy);127 128                 if (dist) {129 130                     var tw = p0.w + p1.w;131                     var r1 = p1.w / tw;132                     var r0 = p0.w / tw;133                     var dz = (link.distance - dist) * link.force;134                     dx = dx / dist * dz;135                     dy = dy / dist * dz;136                     p1.x -= dx * r0;137                     p1.y -= dy * r0;138                     p0.x += dx * r1;139                     p0.y += dy * r1;140                 }141             }142 143             // ---- update points ----144             for (var _iterator4 = this.points, _isArray4 = Array.isArray(_iterator4), _i4 = 0, _iterator4 = _isArray4 ? _iterator4 : _iterator4[Symbol.iterator]();;) {145                 var _ref4;146 147                 if (_isArray4) {148                     if (_i4 >= _iterator4.length) break;149                     _ref4 = _iterator4[_i4++];150                 } else {151                     _i4 = _iterator4.next();152                     if (_i4.done) break;153                     _ref4 = _i4.value;154                 }155 156                 var point = _ref4;157 158                 // ---- drag ----159                 if (this === dancerDrag && point === pointDrag) {160 161                     point.x += (pointer.x - point.x) * 0.1;162                     point.y += (pointer.y - point.y) * 0.1;163                 }164 165                 // ---- dance ----166                 if (this !== dancerDrag) {167 168                     point.fn && point.fn(16 * Math.sqrt(this.size), this.dir);169                 }170 171                 // ---- verlet integration ----172                 point.vx = point.x - point.px;173                 point.vy = point.y - point.py;174                 point.px = point.x;175                 point.py = point.y;176                 point.vx *= 0.995;177                 point.vy *= 0.995;178                 point.x += point.vx;179                 point.y += point.vy + 0.01;180             }181 182             for (var _iterator5 = this.links, _isArray5 = Array.isArray(_iterator5), _i5 = 0, _iterator5 = _isArray5 ? _iterator5 : _iterator5[Symbol.iterator]();;) {183                 var _ref5;184 185                 if (_isArray5) {186                     if (_i5 >= _iterator5.length) break;187                     _ref5 = _iterator5[_i5++];188                 } else {189                     _i5 = _iterator5.next();190                     if (_i5.done) break;191                     _ref5 = _i5.value;192                 }193 194                 var link = _ref5;195 196                 var p1 = link.p1;197 198                 // ---- ground ----199                 if (p1.y > canvas.height * ground - link.size * 0.5) {200                     p1.y = canvas.height * ground - link.size * 0.5;201                     p1.x -= p1.vx;202                     p1.vx = 0;203                     p1.vy = 0;204                 }205 206                 // ---- borders ----207                 if (p1.id === 1 || p1.id === 2) {208                     if (p1.x > canvas.width - link.size) p1.x = canvas.width - link.size;else if (p1.x < link.size) p1.x = link.size;209                 }210             }211         };212 213         Robot.prototype.draw = function draw() {214 215             for (var _iterator6 = this.links, _isArray6 = Array.isArray(_iterator6), _i6 = 0, _iterator6 = _isArray6 ? _iterator6 : _iterator6[Symbol.iterator]();;) {216                 var _ref6;217 218                 if (_isArray6) {219                     if (_i6 >= _iterator6.length) break;220                     _ref6 = _iterator6[_i6++];221                 } else {222                     _i6 = _iterator6.next();223                     if (_i6.done) break;224                     _ref6 = _i6.value;225                 }226 227                 var link = _ref6;228 229                 if (link.size) {230 231                     var dx = link.p1.x - link.p0.x;232                     var dy = link.p1.y - link.p0.y;233                     var a = Math.atan2(dy, dx);234                     var d = Math.sqrt(dx * dx + dy * dy);235 236                     // ---- shadow ----237                     ctx.save();238                     ctx.translate(link.p0.x + link.size * 0.25, link.p0.y + link.size * 0.25);239                     ctx.rotate(a);240                     ctx.drawImage(link.shadow, -link.size * 0.5, -link.size * 0.5, d + link.size, link.size);241                     ctx.restore();242 243                     // ---- stroke ----244                     ctx.save();245                     ctx.translate(link.p0.x, link.p0.y);246                     ctx.rotate(a);247                     ctx.drawImage(link.image, -link.size * 0.5, -link.size * 0.5, d + link.size, link.size);248                     ctx.restore();249                 }250             }251         };252 253         return Robot;254     }();255 256     var Link = function Link(parent, p0, p1, dist, size, light, force) {257         _classCallCheck(this, Link);258 259         // ---- cache strokes ----260         function stroke(color, axis) {261 262             var image = document.createElement('canvas');263             image.width = dist + size;264             image.height = size;265             var ict = image.getContext('2d');266             ict.beginPath();267             ict.lineCap = "round";268             ict.lineWidth = size;269             ict.strokeStyle = color;270             ict.moveTo(size * 0.5, size * 0.5);271             ict.lineTo(size * 0.5 + dist, size * 0.5);272             ict.stroke();273             if (axis) {274                 var s = size / 10;275                 ict.fillStyle = "#000";276                 ict.fillRect(size * 0.5 - s, size * 0.5 - s, s * 2, s * 2);277                 ict.fillRect(size * 0.5 - s + dist, size * 0.5 - s, s * 2, s * 2);278             }279             return image;280         }281 282         this.p0 = p0;283         this.p1 = p1;284         this.distance = dist;285         this.size = size;286         this.light = light || 1.0;287         this.force = force || 0.5;288         this.image = stroke("hsl(" + parent.color + " ,30%, " + parent.light * this.light + "%)", true);289         this.shadow = stroke("rgba(0,0,0,0.5)");290     };291 292     var Point = function Point(id, x, y, fn, w) {293         _classCallCheck(this, Point);294 295         this.id = id;296         this.x = x;297         this.y = y;298         this.w = w || 0.5;299         this.fn = fn || null;300         this.px = x;301         this.py = y;302         this.vx = 0;303         this.vy = 0;304     };305 306     var Canvas = function () {307         function Canvas() {308             var _this = this;309 310             _classCallCheck(this, Canvas);311 312             this.elem = document.createElement('canvas');313             this.ctx = this.elem.getContext('2d');314             document.body.appendChild(this.elem);315             this.resize();316             window.addEventListener('resize', function () {317                 return _this.resize();318             }, false);319         }320 321         Canvas.prototype.resize = function resize() {322 323             this.width = this.elem.width = this.elem.offsetWidth;324             this.height = this.elem.height = this.elem.offsetHeight;325             ground = this.height > 500 ? 0.85 : 1.0;326         };327 328         return Canvas;329     }();330 331     var Pointer = function () {332         function Pointer(canvas) {333             var _this2 = this;334 335             _classCallCheck(this, Pointer);336 337             this.x = 0;338             this.y = 0;339             this.canvas = canvas;340 341             window.addEventListener('mousemove', function (e) {342                 return _this2.move(e);343             }, false);344             canvas.elem.addEventListener('touchmove', function (e) {345                 return _this2.move(e);346             }, false);347             window.addEventListener('mousedown', function (e) {348                 return _this2.down(e);349             }, false);350             window.addEventListener('touchstart', function (e) {351                 return _this2.down(e);352             }, false);353             window.addEventListener('mouseup', function (e) {354                 return _this2.up(e);355             }, false);356             window.addEventListener('touchend', function (e) {357                 return _this2.up(e);358             }, false);359         }360 361         Pointer.prototype.down = function down(e) {362 363             this.move(e);364 365             for (var _iterator7 = dancers, _isArray7 = Array.isArray(_iterator7), _i7 = 0, _iterator7 = _isArray7 ? _iterator7 : _iterator7[Symbol.iterator]();;) {366                 var _ref7;367 368                 if (_isArray7) {369                     if (_i7 >= _iterator7.length) break;370                     _ref7 = _iterator7[_i7++];371                 } else {372                     _i7 = _iterator7.next();373                     if (_i7.done) break;374                     _ref7 = _i7.value;375                 }376 377                 var dancer = _ref7;378 379                 for (var _iterator8 = dancer.points, _isArray8 = Array.isArray(_iterator8), _i8 = 0, _iterator8 = _isArray8 ? _iterator8 : _iterator8[Symbol.iterator]();;) {380                     var _ref8;381 382                     if (_isArray8) {383                         if (_i8 >= _iterator8.length) break;384                         _ref8 = _iterator8[_i8++];385                     } else {386                         _i8 = _iterator8.next();387                         if (_i8.done) break;388                         _ref8 = _i8.value;389                     }390 391                     var point = _ref8;392 393                     var dx = pointer.x - point.x;394                     var dy = pointer.y - point.y;395                     var d = Math.sqrt(dx * dx + dy * dy);396                     if (d < 60) {397                         dancerDrag = dancer;398                         pointDrag = point;399                         dancer.frame = 0;400                     }401                 }402             }403         };404 405         Pointer.prototype.up = function up(e) {406             dancerDrag = null;407         };408 409         Pointer.prototype.move = function move(e) {410 411             var touchMode = e.targetTouches,412                     pointer = undefined;413             if (touchMode) {414                 e.preventDefault();415                 pointer = touchMode[0];416             } else pointer = e;417             this.x = pointer.clientX;418             this.y = pointer.clientY;419         };420 421         return Pointer;422     }();423 424     // ---- init ----425 426     var ground = 1.0;427     var canvas = new Canvas();428     var ctx = canvas.ctx;429     var pointer = new Pointer(canvas);430     var dancerDrag = null;431     var pointDrag = null;432 433     // ---- main loop ----434 435     function run() {436 437         requestAnimationFrame(run);438         ctx.clearRect(0, 0, canvas.width, canvas.height);439         ctx.fillStyle = "#222";440         ctx.fillRect(0, 0, canvas.width, canvas.height * 0.15);441         ctx.fillRect(0, canvas.height * 0.85, canvas.width, canvas.height * 0.15);442 443         for (var _iterator9 = dancers, _isArray9 = Array.isArray(_iterator9), _i9 = 0, _iterator9 = _isArray9 ? _iterator9 : _iterator9[Symbol.iterator]();;) {444             var _ref9;445 446             if (_isArray9) {447                 if (_i9 >= _iterator9.length) break;448                 _ref9 = _iterator9[_i9++];449             } else {450                 _i9 = _iterator9.next();451                 if (_i9.done) break;452                 _ref9 = _i9.value;453             }454 455             var dancer = _ref9;456 457             dancer.update();458             dancer.draw();459         }460     }461 462     // ---- robot structure ----463 464     var struct = {465 466         points: [[0, -4, function (s, d) {467             this.y -= 0.01 * s;468         }], [0, -16, function (s, d) {469             this.y -= 0.02 * s * d;470         }], [0, 12, function (s, d) {471             this.y += 0.02 * s * d;472         }], [-12, 0], [12, 0], [-3, 34, function (s, d) {473             if (d > 0) {474                 this.x += 0.01 * s;475                 this.y -= 0.015 * s;476             } else {477                 this.y += 0.02 * s;478             }479         }], [3, 34, function (s, d) {480             if (d > 0) {481                 this.y += 0.02 * s;482             } else {483                 this.x -= 0.01 * s;484                 this.y -= 0.015 * s;485             }486         }], [-28, 0, function (s, d) {487             this.x += this.vx * 0.035;488             this.y -= 0.001 * s;489         }], [28, 0, function (s, d) {490             this.x += this.vx * 0.035;491             this.y -= 0.001 * s;492         }], [-3, 64, function (s, d) {493             this.y += 0.02 * s;494             if (d > 0) {495                 this.y -= 0.01 * s;496             } else {497                 this.y += 0.05 * s;498             }499         }], [3, 64, function (s, d) {500             this.y += 0.02 * s;501             if (d > 0) {502                 this.y += 0.05 * s;503             } else {504                 this.y -= 0.01 * s;505             }506         }], [0, -4.1]],507 508         links: [[3, 7, 12, 0.5], [1, 3, 24, 0.5], [1, 0, 18, 0.5], [0, 11, 60, 0.8], [5, 9, 16, 0.5], [2, 5, 32, 0.5], [1, 2, 50, 1], [6, 10, 16, 1.5], [2, 6, 32, 1.5], [4, 8, 12, 1.5], [1, 4, 24, 1.5]]509     };510 511     // ---- instanciate robots ----512     var dancers = [];513 514     for (var i = 0; i < 6; i++) {515         dancers.push(new Robot(i * 360 / 7, 80, 4, (i + 2) * canvas.width / 9, canvas.height * ground - 295, struct));516     }517 518     run();519 </script>520 521 </body>522 </html>
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I haven’t researched it thoroughly yet!! Isn’t this great god a foreigner??

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