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HTML5 optimized web animation—requestAnimationFrame

黄舟
Release: 2017-02-27 15:22:20
Original
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We have many choices to implement animation in the page
You can use CSS3 transition
Animation in CSS3 cooperates with keyframes rules
SMIL can also be used in SVG- animation
The most original method is that we use JavaScript's setTimeout/setInterval to implement animation
But now we have another method
requestAnimationFrame

Advantages

requestAnimationFrame The principle and usage are similar to setTimeout/setInterval
It implements animation in a recursive form
Since it is specially used for web animation, it must have its own advantages


Using setTimeout/setInterval to create animations has the following disadvantages

  • The accuracy of ms cannot be guaranteed (JavaScript is single-threaded and may cause blocking)

  • There is no optimization of the loop mechanism for calling animation

  • It does not take into account the best time to draw animation (just simply call the loop at a certain time)

In contrast, requestAnimationFrame has the following advantages

  • The animation is smoother and optimized by the browser (executed once before the page is refreshed)

  • The window is not When activated, the animation is paused, effectively saving CPU overhead

  • Power saving, very friendly to mobile terminals

Use

requestAnimationFrame Like setTimeout/setInterval,
are all methods on window
, so we can use
requestAnimationFrame() directly
The parameter is a callback function, inside the function we need to change the element style
and need Manually execute the callback
Also returns a handle
Pass in cancelAnimationFrame to cancel it
See an example


Now we want to make an element in the page wider

<p id="demo"></p>
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#demo {    width: 0;    height: 100px;    background-color: orange;}
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Let’s first look at the implementation of setInterval

var demo = document.getElementById(&#39;demo&#39;);
var len = 0;var timerFunc = function(){    len += 5;    if(len <= 200){
        demo.style.width = len + &#39;px&#39;;     
    }else{
        clearInterval(timer);
    }
}var timer = setInterval(timerFunc, 20);
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The animation implemented by requestAnimationFrame

var demo = document.getElementById(&#39;demo&#39;);var len = 0;
var timerFunc = function(){    len += 5;    if(len <= 200){
        demo.style.width = len + &#39;px&#39;;
        requestAnimationFrame(timerFunc); /*执行回调*/
    }else{
        cancelAnimationFrame(timer); 
    }
}var timer = requestAnimationFrame(timerFunc);
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We can find that the animation displayed by our requestAnimationFrame is very smooth

Compatibility

Since it is a relatively new thing, it is inevitable that there will be compatibility issues with various browsers
But the current browsers already support it very well

We can write a polyfill for it

window.requestAnimationFrame = (function(){  
return  window.requestAnimationFrame       ||          
window.webkitRequestAnimationFrame ||          
window.mozRequestAnimationFrame    ||          
function(callback){            
window.setTimeout(callback, 1000 / 60);
          };
})();
window.requestAnimationFrame = (function(){  
return  window.cancelAnimationFrame       ||          
window.webkitCancelAnimationFrame ||          
window.mozCancelAnimationFrame    ||          
function(ID){            
window.clearTimeout(ID);
          };
})();
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If this browser really has nothing
then it can only fallback and use setTimeout and clearTimeout


The above is just a simple polyfill
But the master has written a better one
You can also unify the prefixes of various browsers

(function() {
    var lastTime = 0;
    var vendors = [&#39;ms&#39;, &#39;moz&#39;, &#39;webkit&#39;, &#39;o&#39;];
    for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
        window.requestAnimationFrame = window[vendors[x] + &#39;RequestAnimationFrame&#39;];
        window.cancelAnimationFrame = window[vendors[x] + &#39;CancelAnimationFrame&#39;] || window[vendors[x] + &#39;CancelRequestAnimationFrame&#39;];
    }
    if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) {
        var currTime = new Date().getTime();
        var timeToCall = Math.max(0, 16 - (currTime - lastTime));
        var id = window.setTimeout(function() {
            callback(currTime + timeToCall);
        }, timeToCall);
        lastTime = currTime + timeToCall;
        return id;
    };
    if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) {
        clearTimeout(id);
    };}());
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Later there will be updates
Relevant js can be Click here
github original address

if (!Date.now)    
Date.now = function() { return new Date().getTime(); };

(function() {    &#39;use strict&#39;;    
var vendors = [&#39;webkit&#39;, &#39;moz&#39;];    
for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {        
var vp = vendors[i];
        window.requestAnimationFrame = window[vp+&#39;RequestAnimationFrame&#39;];
        window.cancelAnimationFrame = (window[vp+&#39;CancelAnimationFrame&#39;]
                                   || window[vp+&#39;CancelRequestAnimationFrame&#39;]);
    }    if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) // iOS6 is buggy
        || !window.requestAnimationFrame || !window.cancelAnimationFrame) {        
        var lastTime = 0;
        window.requestAnimationFrame = function(callback) {
            var now = Date.now();            
            var nextTime = Math.max(lastTime + 16, now);            
            return setTimeout(function() { callback(lastTime = nextTime); },
                              nextTime - now);
        };
        window.cancelAnimationFrame = clearTimeout;
    }
}());
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