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Canvas achieves searchlight effect

高洛峰
Release: 2017-02-08 15:18:12
Original
1535 people have browsed it

This article introduces an example of using the clip() method to achieve a searchlight effect. It has a good reference value. Let’s take a look at it with the editor.

The clip() method in canvas is used to draw from Cut any shape and size from the original canvas. Once an area is clipped, all subsequent drawings will be limited to the clipped area (other areas on the canvas cannot be accessed)

You can also use the save before using the clip() method () method to save the current canvas area and restore it at any time in the future through the restore() method

Next, use the clip() method to achieve a searchlight effect

<button id="btn">变换</button>
<button id="con">暂停</button>
<canvas id="canvas" width="400" height="290" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas>
<script>
btn.onclick = function(){history.go();}
con.onclick = function(){
 if(this.innerHTML == &#39;暂停&#39;){
  this.innerHTML = &#39;恢复&#39;;
  clearInterval(oTimer);
 }else{
  this.innerHTML = &#39;暂停&#39;; 
  oTimer = setInterval(fnInterval,50);
 }
}
var canvas = document.getElementById(&#39;canvas&#39;);
//存储画布宽高
var H=290,W=400;
//存储探照灯
var ball = {};
//存储照片
var IMG;
//存储照片地址
var URL = &#39;http://sandbox.runjs.cn/uploads/rs/26/ddzmgynp/chunfen.jpg&#39;;
function initial(){
 if(canvas.getContext){
  var cxt = canvas.getContext(&#39;2d&#39;);
  var tempR = Math.floor(Math.random()*30+20);
  var tempX = Math.floor(Math.random()*(W-tempR) + tempR);
  var tempY = Math.floor(Math.random()*(H-tempR) + tempR)  
  ball = {
   x:tempX,
   y:tempY,
   r:tempR,
   stepX:Math.floor(Math.random() * 21 -10),
   stepY:Math.floor(Math.random() * 21 -10)
  };
  IMG = document.createElement(&#39;img&#39;);
  IMG.src=URL;
  IMG.onload = function(){
   cxt.drawImage(IMG,0,0);
  } 
 } 
}
function update(){
 ball.x += ball.stepX;
 ball.y += ball.stepY; 
 bumpTest(ball);
}
function bumpTest(ele){
 //左侧
 if(ele.x <= ele.r){
  ele.x = ele.r;
  ele.stepX = -ele.stepX;
 }
 //右侧
 if(ele.x >= W - ele.r){
  ele.x = W - ele.r;
  ele.stepX = -ele.stepX;
 }
 //上侧
 if(ele.y <= ele.r){
  ele.y = ele.r;
  ele.stepY = -ele.stepY;
 }
 //下侧
 if(ele.y >= H - ele.r){
  ele.y = H - ele.r;
  ele.stepY = -ele.stepY;
 }
}
function render(){
 //重置画布高度,达到清空画布的效果
 canvas.height = H; 
 if(canvas.getContext){
  var cxt = canvas.getContext(&#39;2d&#39;);
  cxt.save();
  //将画布背景涂黑
  cxt.beginPath();
  cxt.fillStyle = &#39;#000&#39;;
  cxt.fillRect(0,0,W,H);
  //渲染探照灯
  cxt.beginPath();
  cxt.arc(ball.x,ball.y,ball.r,0,2*Math.PI);
  cxt.fillStyle = &#39;#000&#39;;
  cxt.fill(); 
  cxt.clip();  
  //由于使用了clip(),画布背景图片会出现在clip()区域内
  cxt.drawImage(IMG,0,0);
  cxt.restore();
 }
}
initial();
clearInterval(oTimer);
function fnInterval(){
 //更新运动状态
 update();
 //渲染
 render(); 
}
var oTimer = setInterval(fnInterval,50);
</script>
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