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Introduction to using JavaScript prototype

高洛峰
Release: 2017-01-10 11:05:32
Original
837 people have browsed it

Students who have used JavaScript must be familiar with prototype, but beginners are confused about what it is. They only know that functions have a prototype attribute, and functions can be added for instance access. Others are not clear. Well, I recently looked at some advanced JavaScript programming and finally unveiled its mystery.

Each function has a prototype attribute, which is a reference to an object. This object is called a prototype object. The prototype object contains methods and properties shared by function instances, which means that the function is used as a constructor. When a function is called (called using the new operator), the newly created object inherits properties and methods from the prototype object.

Private variables and functions

Let’s talk about a few related things before talking about prototype in detail, so that we can better understand the design intention of prototype. A JavaScript namespace article I wrote before mentioned the function scope of JavaScript. If the variables and functions defined within the function do not provide an interface to the outside world, they will not be accessible to the outside world, that is, they will become private variables and private functions.

function Obj(){
                var a=0; //私有变量
                var fn=function(){ //私有函数

                }
            }
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In this way, the variable a and function fn cannot be accessed outside the function object Obj. They become private and can only be used inside Obj. Even instances of function Obj still cannot access these variables and functions

var o=new Obj();
            console.log(o.a); //undefined
            console.log(o.fn); //undefined
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Static variables, functions

After defining a function, the properties and functions added to it through "." can still be accessed through the object itself, but its instances cannot be accessed. This way Variables and functions are called static variables and static functions respectively. Students who have used Java and C# can easily understand the meaning of static.

function Obj(){

            }

            Obj.a=0; //静态变量

            Obj.fn=function(){ //静态函数

            }

            console.log(Obj.a); //0
            console.log(typeof Obj.fn); //function

            var o=new Obj();
            console.log(o.a); //undefined
            console.log(typeof o.fn); //undefined
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Instance variables, functions

In object-oriented programming, in addition to some library functions, we still hope to define some properties and methods at the same time when the object is defined, which can be accessed after instantiation, and JavaScript can also Doing this

function Obj(){
                this.a=[]; //实例变量
                this.fn=function(){ //实例方法

                }
            }

            console.log(typeof Obj.a); //undefined
            console.log(typeof Obj.fn); //undefined

            var o=new Obj();
            console.log(typeof o.a); //object
            console.log(typeof o.fn); //function
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This can achieve the above purpose. However

function Obj(){
                this.a=[]; //实例变量
                this.fn=function(){ //实例方法

                }
            }

            var o1=new Obj();
            o1.a.push(1);
            o1.fn={};
            console.log(o1.a); //[1]
            console.log(typeof o1.fn); //object
            var o2=new Obj();
            console.log(o2.a); //[]
            console.log(typeof o2.fn); //function
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The above code running results are completely in line with expectations, but it also illustrates a problem. A and fn are modified in o1, and There is no change in o2. Since arrays and functions are both objects and reference types, this means that although the properties and methods in o1 have the same name as the properties and methods in o2, they are not a reference, but properties defined for the Obj object. and a copy of the method.

This is not a problem for attributes, but it is a big problem for methods, because the methods are doing exactly the same function, but they are copied twice. If a function object has If there are thousands of instance methods, then each instance of it must maintain a copy of thousands of methods. This is obviously unscientific. What can we do? Prototype came into being.

prototype

Whenever a new function is created, a prototype attribute will be created for the function according to a specific set of rules. By default, the prototype attribute will get a constructor by default. (Constructor) attribute. This attribute is a pointer to the function where the prototype attribute is located. It’s a bit confusing. Write the code and see the picture above!

function Person(){

            }
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As can be seen from the above figure, the Person object will automatically obtain the prototype attribute, and prototype is also an object and will automatically obtain a constructor attribute, which points to the Person object.

When a constructor is called to create an instance, the instance will contain an internal pointer (in many browsers this pointer is named __proto__) pointing to the prototype of the constructor. This connection exists between the prototype of the instance and the constructor. between the instance and the constructor.

function Person(name){
                this.name=name;
            }

            Person.prototype.printName=function(){
                alert(this.name);
            }

            var person1=new Person('Byron');
            var person2=new Person('Frank');
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Person instance person1 contains the name attribute, and automatically generates a __proto__ attribute, which points to Person's prototype, and can access the printName method defined in the prototype, which is probably like this

Write a program to test and see if the attributes and methods in the prototype can be shared

function Person(name){
                this.name=name;
            }

            Person.prototype.share=[];

            Person.prototype.printName=function(){
                alert(this.name);
            }

            var person1=new Person('Byron');
            var person2=new Person('Frank');

            person1.share.push(1);
            person2.share.push(2);
            console.log(person2.share); //[1,2]
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As expected! In fact, when the code reads an attribute of an object, it will perform a search. The target is an attribute with a given name. The search first starts from the object instance. If the attribute is found in the instance, it will be returned. If not, it will be searched. prototype, if it is still not found, continue to recurse the prototype object of prototype until it is found. If the object is still not found after recursion, an error will be returned. In the same way, if a property or function with the same name as prototype is defined in an instance, the properties or functions of prototype will be overwritten.

function Person(name){
                this.name=name;
            }

            Person.prototype.share=[];
            var person=new Person('Byron');
            person.share=0;

            console.log(person.share); //0而不是prototype中的[]
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Constructing simple objects

Of course prototype is not specifically defined to solve the above problems, but it solves the above problems. After understanding this knowledge, you can build a scientific object with high reusability. If you want the properties or functions of the instance object, define them in prototype. If you want each instance to have separate properties or methods, define them in this. Instantiation parameters can be passed through the constructor.

function Person(name){
                this.name=name;
            }

            Person.prototype.share=[];

            Person.prototype.printName=function(){
                alert(this.name);
            }
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