The example in this article describes the pinball game code implemented in Java based on swing. Share it with everyone for your reference.
The main function codes are as follows:
package Game; import java.awt.Graphics; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.ArrayList; import java.util.Random; import javax.swing.ButtonGroup; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JOptionPane; import javax.swing.JRadioButtonMenuItem; /** * 游戏界面类 * * @author Administrator * */ public class Game extends javax.swing.JFrame { private static final long serialVersionUID = 1L; private static Game UI; private Graphics g; private Listener ml; public javax.swing.JLabel text_field; public javax.swing.JProgressBar pBar; private String command; public ArrayList<MyThread> list = new ArrayList<MyThread>(); private javax.swing.JToggleButton button; public static void main(String args[]) { UI = new Game(); UI.initUI(); } /** * 初始化窗体的方法 */ public void initUI() { // 设置标题 this.setTitle("是高手就坚持10s"); // 设置大小 this.setSize(610, 635); // 设置关闭是退出程序 this.setDefaultCloseOperation(3); // 设置打开窗体时在屏幕中间显示 this.setLocationRelativeTo(null); // 设置窗体的流式布局管理器 this.setLayout(new java.awt.FlowLayout()); // 设置窗体背景颜色 this.getContentPane().setBackground(java.awt.Color.black); // 创建文本标签对象 text_field = new javax.swing.JLabel(); javax.swing.JLabel lable = new javax.swing.JLabel("时 间 :"); // 设置文本标签前景颜色 lable.setForeground(java.awt.Color.red); text_field.setForeground(java.awt.Color.red); // 创建进度条对象 pBar = new javax.swing.JProgressBar(0, 330); // 创建按钮对象 button = new javax.swing.JToggleButton(); button.setMargin(new Insets(0, 0, 0, 0)); button.setIcon(new javax.swing.ImageIcon("images/Pause.gif")); button.setActionCommand("暂停"); // 通过匿名内部类来创建动作监听器 java.awt.event.ActionListener button_listener = new java.awt.event.ActionListener() {
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