For compatriots who develop game projects, Timer is definitely not unfamiliar. Today I made a small summary of the timing that I often used in the past! There is no specific implementation principle, but only four common usage methods are listed. Relatively speaking, so just follow the examples listed!
import java.util.Calendar; import java.util.Date; import java.util.Timer; import java.util.TimerTask; public class TimeTest { public static void main(String[] args) { timer1(); //timer2(); //timer3(); //timer4(); } // 第一种方法:设定指定任务task在指定时间time执行 schedule(TimerTask task, Date time) public static void timer1() { Timer timer = new Timer(); timer.schedule(new TimerTask() { public void run() { System.out.println("-------设定要指定任务--------"); } }, 2000);// 设定指定的时间time,此处为2000毫秒 } // 第二种方法:设定指定任务task在指定延迟delay后进行固定延迟peroid的执行 // schedule(TimerTask task, long delay, long period) public static void timer2() { Timer timer = new Timer(); timer.schedule(new TimerTask() { public void run() { System.out.println("-------设定要指定任务--------"); } }, 1000, 5000); } // 第三种方法:设定指定任务task在指定延迟delay后进行固定频率peroid的执行。 // scheduleAtFixedRate(TimerTask task, long delay, long period) public static void timer3() { Timer timer = new Timer(); timer.scheduleAtFixedRate(new TimerTask() { public void run() { System.out.println("-------设定要指定任务--------"); } }, 1000, 2000); } // 第四种方法:安排指定的任务task在指定的时间firstTime开始进行重复的固定速率period执行. // Timer.scheduleAtFixedRate(TimerTask task,Date firstTime,long period) public static void timer4() { Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.HOUR_OF_DAY, 12); // 控制时 calendar.set(Calendar.MINUTE, 0); // 控制分 calendar.set(Calendar.SECOND, 0); // 控制秒 Date time = calendar.getTime(); // 得出执行任务的时间,此处为今天的12:00:00 Timer timer = new Timer(); timer.scheduleAtFixedRate(new TimerTask() { public void run() { System.out.println("-------设定要指定任务--------"); } }, time, 1000 * 60 * 60 * 24);// 这里设定将延时每天固定执行 } }
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