Table of Contents
Use Tkinter canvas and setworldcoordinates to accurately control Turtle window size
Solution
Things to note
Summarize
Home Backend Development Python Tutorial Accurately control the pixel size of Python Turtle windows and solve the impact of borders

Accurately control the pixel size of Python Turtle windows and solve the impact of borders

Aug 06, 2025 pm 05:30 PM

Accurately control the pixel size of Python Turtle windows and solve the impact of borders

This article aims to solve the problem that the actual pixel size does not match the expectations in Python Turtle graphics programs due to window borders. By embedding the Turtle screen into the Tkinter canvas and using the setworldcoordinates method, you can precisely control the coordinate system of the Turtle screen, thereby achieving precise positioning and layout of elements in the window, avoiding offsets caused by border effects.

Use Tkinter canvas and setworldcoordinates to accurately control Turtle window size

When using the Python Turtle module for graphical programming, we often need to accurately control the size of the window and the positioning of elements. However, the border of the Turtle window may cause the actual pixel size to not exactly match the size we set, affecting the layout of the elements. For example, we expect to draw a rectangle 15 pixels from the edge in a 600x600 window, but the actual drawn rectangle may be offset.

To solve this problem, we can embed the Turtle screen into the Tkinter canvas and use the setworldcoordinates method to accurately set the coordinate system of the Turtle screen.

Solution

The following code demonstrates how to use the Tkinter canvas and setworldcoordinates methods to accurately control the size and position of elements of the Turtle window:

 import tkinter as tk
from turtle import *

pixels = 600
padding = 15
left, top = -pixels/2 padding, pixels/2-padding
line_size = pixels - 2*padding

root = tk.Tk()
canvas = tk.Canvas(root, width=pixels, height=pixels)
canvas.pack()

my_screen = TurtleScreen(canvas)
my_screen.setworldcoordinates(-pixels/2, -pixels/2, pixels/2, pixels/2)
my_screen.bgcolor('white')

t = RawTurtle(my_screen)
t.speed(5)
t.teleport(left, top)
t.setheading(0)
t.begin_fill()
for x in range(4):
    t.fd(line_size)
    t.rt(90)
t.end_fill()

my_screen.mainloop()

Code explanation:

  1. Import the necessary modules: Import tkinter is used to create Tkinter windows and canvases, and the turtle module is used to draw graphics.
  2. Definition parameters: Set the window size pixels, padding in the inner margin, and calculate the upper left corner coordinate left, top and side length line_size of the rectangle.
  3. Create a Tkinter window and canvas: Create a Tkinter window root and a canvas canvas and add the canvas to the window. Set the width and height of the canvas to match the desired pixel size.
  4. Create a Turtle screen: Create a Turtle screen using the Tkinter canvas my_screen.
  5. Set the coordinate system: Use the setworldcoordinates method to set the coordinate system of the Turtle screen. Setworldcoordinates(llx, lly, urx, ury) accepts four parameters, representing the x coordinate (llx), the y coordinate (lly), the x coordinate (urx), and the y coordinate (ury) in the upper right corner, and the y coordinate (ury) in the upper right corner. Here we set the coordinate system to take the center of the window as the origin, and the range of the x-axis and y-axis are from -pixels/2 to pixels/2.
  6. Create a Turtle object and draw a rectangle: Create a Turtle object t and use the teleport method to move the Turtle to the upper left coordinate of the rectangle. Then, set the orientation of the Turtle, start filling the color, and draw the rectangle using a loop.
  7. Run the main loop: Call my_screen.mainloop() to run the main loop of the Turtle screen to display the graphics window.

Things to note

  • Using the setworldcoordinates method directly on the Turtle window may not achieve the desired effect because the Turtle module may add extra pixels to the top and left. Therefore, the Turtle screen must be embedded in the Tkinter canvas.
  • RawTurtle is better in performance than Turtle. If you do not need the additional features provided by Turtle objects, it is recommended to use RawTurtle.

Summarize

By embedding the Turtle screen into the Tkinter canvas and using the setworldcoordinates method, we can precisely control the size and coordinate system of the Turtle window, thereby avoiding element offsets due to border effects. This method ensures accurate positioning and layout of graphic elements in the window, improving the quality and user experience of graphic programs.

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