Are the feathering functions of different versions of PS the same?
Photoshop's different versions of feathering functions differ in algorithms, GPU acceleration, parameter adjustment and interaction with other functions. Resulting in different levels of smoothness, artifact reduction, and overall effect quality.

It is definitely impossible to say that the feathering functions of different versions of Photoshop are exactly the same. It's like asking whether car engines in different years are the same. Although they are all engines, technology is always improving.
Photoshop's feathering is essentially a blurring of pixels at the edge of the image, making the transition of the edge of the image more natural. But there are indeed differences between different versions in the way of implementing this "fuzzy". In the early versions, the feathering algorithm may be relatively simple and crude, and the processing speed is fast, but the effect may be slightly rough, the edges are not smooth enough, and some artifacts may even appear. The new version of Photoshop may use more advanced algorithms, such as based on more complex mathematical models or combined with artificial intelligence technology to achieve more accurate and natural feathering effects.
This is reflected in several aspects:
- Algorithm Optimization: The new version is likely to use a finer algorithm to calculate pixel mixing within the feather radius, which leads to smoother edges and fewer artifacts. Older versions may be directly treated with simple averages or Gaussian fuzzes, while newer versions may be treated with more complex convolution kernels or other more advanced algorithms.
- GPU acceleration: Modern versions of Photoshop make extensive use of GPU acceleration computing, which makes feathering faster, especially when processing high-resolution images, with a very significant speed increase. The old version may rely mainly on CPU computing and are relatively slow.
- Parameter adjustment: Although the feathering parameters (radius) look the same, the interpretation and internal handling of parameters may be different in different versions. For the same radius value, the feathering effect produced in different versions may vary slightly. This is like the same "acceleration", and the actual acceleration experience of different models of cars may be different.
- Interaction with other functions: The feathering function is often used in combination with other tools, such as with selection tools and mask tools. Different versions of Photoshop may also have slight differences in the interaction between these tools, indirectly affecting the final feathering effect.
For example, suppose you use an old version of Photoshop and a latest version of Photoshop, both using a 5-pixel feather for the same image. You may find that the feathering effect of the new version is more natural and smoother at the edges, while the feathering effect of the old version is slightly stiffer and you can even see obvious blurred marks. This is not because of your operational errors, but because of the difference in algorithms and optimizations caused by version differences.
So, my advice is: If you have very high requirements for feathering effects, or are dealing with very important images, it is best to use the latest Photoshop version. Although the old version can also achieve feathering, the effect and efficiency are definitely not as good as the new version. Of course, if you just simply process some pictures, the old version can also meet the basic needs. The key lies in your requirements for effectiveness and efficiency. This is like choosing a tool, you need to choose the right version according to the actual situation.
Finally, if you want to truly understand the differences in the feathering functions of different versions, the best way is to actually compare them, use the same pictures and parameters to test them in different versions, and then observe and experience the differences by yourself. Remember, practice brings true knowledge!
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