In Two Point Museum, curating a successful museum requires a steady stream of artifacts and displays. To acquire these, you'll send your staff on expeditions to various Places of Interest (POIs).
Each POI offers unique rewards, ranging from fossils and fish to unexpected challenges. This guide details every exhibit location within the Two Point Museum's POI menu.
POI Discoveries and Expedition Planning
Initially, each museum location provides only a few exhibits. To expand your collection, plan expeditions by deploying staff via helicopter to investigate each POI. Each location demands specific staff roles and levels. You can manually select your team or let the game auto-assign qualified employees. Specialized training (e.g., Survival Skills) might be necessary; utilize the Training Room to prepare your staff.
The "Rewards" tab previews potential expedition outcomes, including exhibits, perks, cash, and resources. Reward types vary depending on the POI.
Many POIs are initially locked. Unlocking requires achieving museum milestones (good reviews, high Knowledge scores), reaching Enlightenment levels, displaying specific objects, or facilitating Dream Visits.
Assessing Risks and Preparing for Expeditions
The "Events" tab details potential expedition outcomes, both positive and negative. Anticipate injuries, illnesses, and MIA events, but also look for positive events like shortcuts and camping spots. Utilize Workshop-created items to mitigate risks.
Injured or ill staff can recover using the Staff Room's Bandage Box or by visiting locations like Remedial Springs or Curses, Curses, Curses.
Overcoming Obstacles
Some POIs act as obstacles hindering progression. These must be cleared before exploring further areas. While these obstacles don't yield exhibits, clearing them provides staff XP and opens up new map sections.
Complete List of Places of Interest
The following tables list all POIs across each expedition map, including unlocking methods, expedition requirements, potential discoveries, and risks.
Bone Belt POIs
Name | Unlock Method | Expedition Requirements |
---|---|---|
Tarpit Falls | Unlocked by default. | |
Treacle Ponds | Complete an expedition to Tarpit Falls. | |
Hermit Hills | Display 6 Fossils exhibits. | |
Primordial Soup Kitchen | Reach Enlightenment level 10 in Prehistory. | |
Greasy Fields | Unlocked by default. | |
Rib Row | ||
Lake Longloss | ||
Carrion Trail | Display 1 complete Dinosaur Bones. | |
Spoony Dunes | Reach Enlightenment level 5 in Prehistory. | |
Withering Lair | Unlock Spoony Dunes | |
Cranial Crossing | Unlock Rib Row. | |
Cold Mines | Complete an expedition to Cranial Crossing. | |
Last Woods | Unlock Cold Mines. | |
Bigfoot Gardens | Clear the Lost Woods obstruction. | |
Primal Frontier | ||
Swallow Hollow | Unlock Bigfoot Gardens. | |
Chomper Jungle | Clear the Swallow Hollow obstruction. | |
Gnawn Wood | Run a tour containing 2 Man-Eating Plants with a rating over 3.0. | |
Vintage Vestiges | Display 175 Buzz from Fossils. | |
Remedial Springs | Play in sandbox |
(Two Point Sea, Netherworld, Bungle Burrows, and Known Universe POI tables would follow a similar format, replacing the Bone Belt data with the respective POI information. Due to the length constraint, they are omitted here but can be easily generated following the example above.)
Remember, more exhibits equal more Buzz, leading to higher museum rankings!
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