Civilization 7's Distant Lands: A Comprehensive Guide
The concept of "Distant Lands" in Civilization 7 can be confusing. While it often involves overseas expansion and cultural exchange, the in-game mechanics aren't always clear. This guide clarifies the definition and strategic importance of Distant Lands.
Defining Distant Lands
Early in the game (Antiquity Age), you'll encounter landmasses classified as other continents. These are not Distant Lands; they're considered "Homelands." While you might expect Distant Lands to appear only in the Exploration Age, they can sometimes be found near your Homelands, particularly on islands, even before you unlock Cartography and the ability to cross ocean tiles. However, the majority of Distant Lands are discovered during the Exploration Age.
The Value of Distant Lands
Distant Lands contain unique resources (chocolate, tea, spices, etc.) found nowhere else. These resources are crucial because, when connected to your settlements via coastal trade routes, they generate Treasure Fleet Points. These points are essential for the Exploration Age Economic Victory path. The competition for these resources can be fierce, leading to conflicts with other civilizations. Early settlement near these resources in the Antiquity Age provides a significant advantage. You need five Treasure Fleet resources to even qualify for the Economic Legacy Path.
Religion and Distant Lands
Religious expansion in Distant Lands significantly boosts cultural progress in the Exploration Age. Beliefs that reward relic acquisition through converting settlements in Distant Lands are particularly valuable. Converting enemy capitals in Distant Lands is especially effective, as it yields two relics per capital. This can contribute significantly towards achieving the Cultural Legacy Path, which requires ten relics. Keep in mind that holy cities cannot be converted.
Conquest and Distant Lands
The Military Legacy Path in the Antiquity Age requires 12 Pax Imperatoria Points (one per your settlement, two per conquered settlement). In the Exploration Age, the Military Legacy Path requires 12 Nonsufficit Orbis Points, earned by settling, conquering, and converting in Distant Lands. The Scientific Legacy Path is less directly tied to Distant Lands, but expansion into these areas still boosts Science output.
In short, mastering the strategy of Distant Lands is key to success in Civilization 7, impacting multiple victory paths and offering significant advantages in resource acquisition, religious expansion, and military conquest.
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