


How to Modify Controls in One Windows Form Based on Another Form's Selection?
How to change the control value in a window based on the choice of another window? For example, when the combination box in Form 1 needs to fill the data according to the lines selected in the data grid in Form 2, this problem will occur.
Solution:
In C#, the data communication between the windows is similar to the interaction between the class. Here are several methods to achieve this goal:
Set parameters in the constructor of Form 2: Create an instance of Form 2 and pass the required value as the parameter.
Create public attributes or methods in Form 2: configure the required attributes or methods in Form 2, and visit them from Form 1.- Public the Form 2 control to the public: allow Form 1 to directly access specific controls in Form 2.
Pass the instance of Form 1 to Form 2: Create a attribute or method that can access from Form 2 in Form 1. Event from Form 1 Subscribe to Form 2: Create an event in Form 2 and subscribe to it from Form 1.
- Define an Action property in Form 2: When creating an instance of Form 2, a operation is assigned to this attribute to trigger the required behavior in Form 1.
- Public Form 1 control to the public: pass the instance of Form 1 to Form 2, and directly modify the public control.
- Code example:
Use the constructor method:
In Form 1:
public partial class Form2 : Form { int selectedValue; public Form2(int value) { InitializeComponent(); selectedValue = value; } //... }Use ACTION attribute:
int value = 2; var f = new Form2(value);In Form 1:
By using these technologies, you can effectively realize interaction between different windows in Windows Forms applications.
The above is the detailed content of How to Modify Controls in One Windows Form Based on Another Form's Selection?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

std::chrono is used in C to process time, including obtaining the current time, measuring execution time, operation time point and duration, and formatting analysis time. 1. Use std::chrono::system_clock::now() to obtain the current time, which can be converted into a readable string, but the system clock may not be monotonous; 2. Use std::chrono::steady_clock to measure the execution time to ensure monotony, and convert it into milliseconds, seconds and other units through duration_cast; 3. Time point (time_point) and duration (duration) can be interoperable, but attention should be paid to unit compatibility and clock epoch (epoch)

In C, the POD (PlainOldData) type refers to a type with a simple structure and compatible with C language data processing. It needs to meet two conditions: it has ordinary copy semantics, which can be copied by memcpy; it has a standard layout and the memory structure is predictable. Specific requirements include: all non-static members are public, no user-defined constructors or destructors, no virtual functions or base classes, and all non-static members themselves are PODs. For example structPoint{intx;inty;} is POD. Its uses include binary I/O, C interoperability, performance optimization, etc. You can check whether the type is POD through std::is_pod, but it is recommended to use std::is_trivia after C 11.

In C, there are three main ways to pass functions as parameters: using function pointers, std::function and Lambda expressions, and template generics. 1. Function pointers are the most basic method, suitable for simple scenarios or C interface compatible, but poor readability; 2. Std::function combined with Lambda expressions is a recommended method in modern C, supporting a variety of callable objects and being type-safe; 3. Template generic methods are the most flexible, suitable for library code or general logic, but may increase the compilation time and code volume. Lambdas that capture the context must be passed through std::function or template and cannot be converted directly into function pointers.

In C, the mutable keyword is used to allow the object to be modified, even if the object is declared as const. Its core purpose is to maintain the logical constants of the object while allowing internal state changes, which are commonly found in cache, debug counters and thread synchronization primitives. When using it, mutable must be placed before the data member in the class definition, and it only applies to data members rather than global or local variables. In best practice, abuse should be avoided, concurrent synchronization should be paid attention to, and external behavior should be ensured. For example, std::shared_ptr uses mutable to manage reference counting to achieve thread safety and const correctness.

There are three effective ways to generate UUIDs or GUIDs in C: 1. Use the Boost library, which provides multi-version support and is simple to interface; 2. Manually generate Version4UUIDs suitable for simple needs; 3. Use platform-specific APIs (such as Windows' CoCreateGuid), without third-party dependencies. Boost is suitable for most modern projects, manual implementation is suitable for lightweight scenarios, and platform API is suitable for enterprise environments.

MemoryalignmentinC referstoplacingdataatspecificmemoryaddressesthataremultiplesofavalue,typicallythesizeofthedatatype,whichimprovesperformanceandcorrectness.1.Itensuresdatatypeslikeintegersordoublesstartataddressesdivisiblebytheiralignmentrequiremen

There are many initialization methods in C, which are suitable for different scenarios. 1. Basic variable initialization includes assignment initialization (inta=5;), construction initialization (inta(5);) and list initialization (inta{5};), where list initialization is more stringent and recommended; 2. Class member initialization can be assigned through constructor body or member initialization list (MyClass(intval):x(val){}), which is more efficient and suitable for const and reference members. C 11 also supports direct initialization within the class; 3. Array and container initialization can be used in traditional mode or C 11's std::array and std::vector, support list initialization and improve security; 4. Default initialization

Object slice refers to the phenomenon that only part of the base class data is copied when assigning or passing a derived class object to a base class object, resulting in the loss of new members of the derived class. 1. Object slices occur in containers that directly assign values, pass parameters by value, or store polymorphic objects in storage base classes; 2. The consequences include data loss, abnormal behavior and difficult to debug; 3. Avoiding methods include passing polymorphic objects using pointers or references, or using smart pointers to manage the object life cycle.
