"Age of Darkness: Final Stand" Defense Strategy Game Skills Guide
Age of Darkness: Final Stand is the ultimate test of your defense strategy abilities. Relying only on the resources of a few scattered villages, you must fend off waves of thousands of nightmarish creatures. This game is challenging even for strategy game veterans, so good gaming habits are crucial to victory.
If you are new to defending Erodal, the following tips will help you hold on to the torches and hold on to the walls. Of course, when darkness falls and the herd approaches, the rest is up to you.
Survival Mode is the main game mode in Age of Darkness, but before starting Survival Mode, it's a good idea to play through at least the first two acts of the Campaign Mode. While it may seem a bit slow, it's a great introduction to combat and economy, and helps understand what your troops can and can't do.
The climax of the second act puts you in charge of defending Norfolk against the game's first truly nightmarish horde. Once you can survive, you're probably ready to try survival mode.
This applies to any RTS game, and Age of Darkness is no exception; Shortcut keys can save lives. Using shortcut keys allows you to issue commands and construct buildings faster than clicking menu buttons, saving considerable time during the run.
It is especially important to assign numbers to the units at each defensive site so that you can easily switch between them and press the B key to go directly to the build menu , Instead of clicking on your fortress. Even just mastering these two techniques can help you win more games.
Normally, you have to send your melee units to bravely rush out of the city gates and fight the herd before they break through the walls, but ranged units like archers and hunters should stay inside. They can be shot over walls, so there's no reason to put them in danger when they can do damage from a safe location.
Ideally your ranged units should have towers to shoot from, as this will give them an armor weakening bonus and provide additional protection, but in practice, there won't be enough Garrison space houses all units.
When the nightmare creatures arrive, your army will suffer massive casualties. You'll need a steady supply of reinforcements to keep up, usually coming from multiple training grounds. Even if you think you have enough troops, you should anticipate losses and line up more troops; after all, each soldier takes a while to train, and only one soldier can be recruited at a time per training ground.
Similarly, each key strategic point should have its own training ground. If an outpost is about to be overwhelmed, they usually can't wait for you to mobilize soldiers from another part of the map unless there are at least some local guards who can hold their ground.
One surprise that is sure to catch new players off guard is the Death Mist, which descends upon the main Nightmare Horde attack. Any area of the map that is not illuminated by torches will be covered in green fog, which will quickly kill any troops trapped within it.
It is crucial that you prepare for the Death Fog in advance by building and protecting light sources along the road. Otherwise, you won't be able to move troops around the map as needed, causing isolated outposts to fall one by one.
While it may be tempting to build a large army and heavily fortify your fortress, this will lead to the eventual collapse of your economy as outlying villages fall to the hands of nightmarish creatures. Instead, you need to prioritize the locations on the map that absolutely cannot be captured and make sure they are adequately defended.
This is one of the main challenges of the game, so you should be prepared to make tough decisions - do you pull your sentries back and let them take advantage of the experience gained, or do you sacrifice them and wait until they're overwhelmed? Get more iron from the mine before? Whatever you choose, remember that it is much more difficult to recapture an undefended location you lost than to defend and repair the same location over and over again.
From the start of the run, whether you are in Survival or Campaign mode, you should find enemies for your troops to fight before letting the herd appear. Both heroes and basic soldiers become much stronger when upgraded, so if you can train an elite force to defend your village, you'll be in better shape.
Wandering nightmare creatures are more powerful at night, but grant more experience points when killed.
It's also well worth surveying the map carefully to look for bottlenecks, resources, and anything else you might be able to use for defense when the time comes.
Surrounded by nightmare creatures, you certainly want each villager to do something to contribute to the defense; gather resources, research, or fight. However, however counter-intuitive this may be, having several idle villagers at any given time can actually be beneficial.
Villagers without jobs can be assigned tasks immediately and there is no need to build any additional dwellings if something like a crossbow turret or a new set of soldiers is needed. Houses don't take that long to build compared to other buildings in the game, but when your number of villagers is the only thing between you and critical tech, that construction meter can feel like an eternity.
The above is the detailed content of Age Of Darkness: Final Stand - 8 Beginner Tips. For more information, please follow other related articles on the PHP Chinese website!