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How to Properly Set WPF Image Sources Using Pack URIs in Code?

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Release: 2025-01-17 06:27:08
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How to Properly Set WPF Image Sources Using Pack URIs in Code?

Set WPF image source using package URI in code

In WPF, when an image is embedded as a resource in a project, the source of the image is usually set in code. However, setting the source using a stream like in the provided code snippet may not display the image.

The solution lies in using package URIs, a special URI type that accesses embedded resources in an assembly.

Create package URI

Package URIs follow a specific format:

<code>pack://application:,,,/**程序集简称**;component/**路径**</code>
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  • Authority: application:///
  • Path: The path of the resource in the referenced assembly, including its relative path in the project folder. The three slashes after "application:" should be replaced with commas.

Example

In your case the package URI for the image "SomeImage.png" would be:

<code>pack://application:,,,/YourAssemblyName;component/SomeImage.png</code>
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Use package URI in code

To set the image source using a package URI, you can use the following code:

<code class="language-c#">Image finalImage = new Image();
...
BitmapImage logo = new BitmapImage();
logo.BeginInit();
logo.UriSource = new Uri("pack://application:,,,/YourAssemblyName;component/SomeImage.png");
logo.EndInit();
...
finalImage.Source = logo;</code>
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Alternatively, you can use a shorter constructor:

<code class="language-c#">finalImage.Source = new BitmapImage(new Uri("pack://application:,,,/YourAssemblyName;component/SomeImage.png"));</code>
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Key Notes

  • Make sure the image resource has a build action of "Resource" in the project properties.
  • Remember to replace the three slashes after "application:" with commas.
  • Escape reserved characters like "%" and "?" using the appropriate encoding.

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