Interfaces vs. Classes: When to Choose Which? ——Comprehensive Guide
In software engineering, it is crucial to understand the difference between interfaces and classes. While both are important language constructs, their purposes and applications are quite different.
What is an interface?
An interface defines a contract that specifies the methods that a class must implement. It acts as a blueprint for a class, outlining the methods that must be available without providing their concrete implementations. A class that implements an interface must provide definitions for all of its declared methods.
The difference between interfaces and classes
interface
keyword, while classes are declared using the class
keyword. Why use interfaces?
Although it is possible to implement methods directly in classes, there are compelling reasons to use interfaces:
Example:
Consider the following code snippet:
<code>interface ILogInterface { void WriteLog(); } class MyClass : ILogInterface { public void WriteLog() { Console.Write("MyClass was Logged"); } } class MyLogClass { public void WriteLog(ILogInterface myLogObject) { myLogObject.WriteLog(); } }</code>
Here, ILogInterface
defines the logging contract, and MyClass
implements it. MyLogClass
now accepts any object that implements ILogInterface
, allowing different classes to implement their own logging behavior. This demonstrates the loose coupling and extensible nature of the interface.
In summary, interfaces are powerful tools for defining contracts, achieving loose coupling, promoting extensibility, and promoting polymorphism. While classes provide direct implementation, interfaces serve as abstractions that define expected behavior, making them invaluable in a variety of software design scenarios.
The above is the detailed content of Interface vs. Class: When Should You Choose Which?. For more information, please follow other related articles on the PHP Chinese website!