This blog post details a captivating project using a genetic algorithm (GA) to simulate dots navigating toward a target while avoiding obstacles. The GA mimics natural selection, iteratively improving a population of dots based on their proximity to the target.
Genetic Algorithm Implementation:
The GA follows these standard steps:
Simulation Overview:
The simulation visualizes a population of dots evolving to reach a red square target. Each dot's movement is determined by its "genes" (a sequence of movement directions). Through selection, mutation, and replication, the population adapts, improving its ability to reach the target while navigating around black rectangular obstacles.
Key Simulation Components:
Project Setup (Python with Pygame):
The project uses Pygame for visualization. Key global variables control the simulation's parameters (population size, mutation rate, etc.). A Dot
class represents individual dots, managing their position, movement, and fitness.
Initial Simulation (Single Dot):
The initial code simulates a single dot moving randomly until it exits the screen boundaries. This serves as a foundational step before introducing a population and the GA.
Population Simulation:
A Population
class manages the group of dots. The update
method moves the dots and checks for collisions with obstacles. The simulation now displays multiple dots moving simultaneously.
Adding Obstacles and the Goal:
Obstacle
and Goal
classes are introduced to represent obstacles and the target, respectively. Collision detection is implemented, causing dots to "die" upon collision. The simulation now includes a red target square and a black rectangular obstacle.
Implementing the Genetic Algorithm (Replication):
The get_fitness
method in the Dot
class calculates fitness. The Population
class gains generate_next_generation
and select_best_dots
methods to implement selection, replication (initially instead of crossover), mutation, and elitism. The simulation now shows the population evolving over generations.
Future Enhancements:
Future blog posts will cover:
The complete code (up to this point) is available on GitHub. Experiment with the code and share your findings! Join the AICraftsLab Discord community to connect with other AI enthusiasts.
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