Party management is a big part of Elin, and eventually you'll reach the point where you can't handle everything as a solo operator. Companions are good, but pets have their own advantages. Managing them comes with a whole host of additional complexity that isn't always intuitive. Thankfully, the one resource that Elin gives in abundance is time to learn and grow.
What starts with the relative simplicity of being gifted a pet grizzly bear will quickly evolve into a complex mess of breeding, genetic engineering, and diet planning. Here's everything you need to know to get started and raise a pet able to conquer the Nefias alongside you.
There are a few different methods for collecting pets. The first one most players will encounter is Fiama, who gifts you a creature of your choice as part of the tutorial questline.
Further along the homestead questline, you'll encounter the Steel Dragon, Corgon, who can also be recruited. Animal tamers will sell an assortment of pets.
Outside of quests and vendors, you have a couple of options for gaining new critters. Capturing is easier than raising them from an egg, but hatched pets have stronger stat growth than their wild counterparts.
Regarding capturing a creature, you'll receive monster balls, small orbs you can throw at nearly defeated enemies to capture them. Common balls can appear in regular stores and are available at the prize counter of the Fortune Bell Casino. High-level balls can be purchased from Miral and Garokk's workshop.
They can be thrown the same as any item or potion, and the hover menu will tell you if an enemy is too powerful to be captured by the ball you're using. You can then pick up the ball containing your new pet and throw it again to release it.
The other option for gaining new pets is to hatch them from fertilized eggs. These are rare but can be gotten in a few ways:
Fertilized eggs can be placed in a bed or incubator and hatched into a tame creature. Placing it in a bed can take a few days, and be careful that you don't eat it by accident.
Growing affinity with a pet gives a few different benefits. The primary benefit is faster growth for characters at high affinity. Additionally, a high affinity lets you retrieve equipment you've given them without upsetting them.
Method |
Benefits |
---|---|
Adventuring |
Completing quests and killing enemies together will grow it naturally, but they'll lose some affinity if they die. |
Headpat |
Worshipers of Horome can use this ability to raise affinity with any character. It shares a cooldown with chatting but has no chance of reducing affinity. |
Love Potions |
Love potions give an instant large boost to affinity. You can blend it with food or throw the potion directly at them. These appear quite rarely, so to get them in quantity you'll need to invest heavily in a drug dealer and spend Influence on restocking them. |
While visiting the drug dealer, be on the lookout for acid-proof liquids. These can be applied to your equipment to make it immune to stat-decreasing acid damage.
You lose lots of affinity when your pet dies, and you have to wait a week for them to respawn. A good way around this is to let them ride you using the Symbiosis skill.
The Symbiosis skill works similar to the Ride skill, but in reverse: Your pet will ride on top of you and the majority of attacks will target you instead. It still has access to its abilities and can act normally, with a minor penalty to speed and cast success rates depending on your skill level.
The greatest advantage of symbiosis is that your symbiote pet cannot be killed even if an enemy successfully targets it. When reduced to 0HP, it'll be rendered unconscious until it heals, but will remain attached to you.
Pets follow broadly the same rules as other companions for how their stats grow. You'll need to give them a diet that represents the stats you want them to gain.
The gourmet feats are very helpful for knowing all the traits that foods have, but they aren't strictly necessary.
Before trying to assign your pet a role, you'll want to check what you're working with to begin with. The stethoscope item is sold by Talesinger Farris and lets you view the character sheets of friendly NPCs.
Stethoscopes are consumed on use and cost a good deal of Oren, so you'll want to take a screenshot or otherwise note down the info you get.
From this you'll be able to see what attributes your pet has, its potential to grow, and any traits it has inherited. The silver bell for example has the following standouts on its sheet:
From here you're able to create a plan for what to feed it. In this case, endurance-raising foods won't help since this diet relies on damage immunities for survival. Foods that improve its attack power will be multiplied by that high speed.
Pets are able to use equipment the same as humanoid companions and will arm themselves with the best gear they're able to find. This does mean the kitten riding on your head can take the guns from an unlocked firearms drawer. If you don't want them to do this, you can instruct them not to use shared equipment.
Combat skills are gained through use, but if there's a large disparity, you don't need to nurse your kitten through level one dungeons while you wait for it to grow. Instead, you can use the gallows given during the tutorial quest:
Don't worry about people dying while used as a communal punching bag: Your pets and townsfolk will always stop short of lethal damage. Take a fishing break and tune out the sounds of violence.
Unlike your character, pets can't learn a new level one skill by throwing platinum coins at the right trainer. You'll need to use gene editing to give them any abilities they don't start with. You can get these in a few ways:
The tool for gene editing is sold by Nino at the Tinker's Camp. It costs a small fortune in gold bars so you'll be hamstringing the development of your homestead if you try and buy it early on. Unless you've already found a gene you want to use, it's normally best to wait until the late game.
You'll also need electricity to power it, needing you to steal, build, or wish for a generator.
The simpler genes cost fewer feat points, making them a tempting option if your only goal is teaching a skill. Activated abilities, such as fire breath or taunt, are expensive but open up a lot of options.
Once a creature gains a skill from a gene, it becomes able to start raising it normally. This makes those simple genes with one or two points in a skill very useful for raising a pet into a specific role.
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