Making a Robust, Resizable Swing Chess GUI
This article discusses the design and implementation of a robust, resizable Swing-based Chess GUI. The specifications outlined by the User Design Team call for:
Implementation Details
The following techniques were employed to achieve the desired functionality:
Sample Code
The following code snippet demonstrates the initialization of the chess board and chess piece images:
for (int ii = 0; ii < 8; ii++) { for (int jj = 0; jj < 8; jj++) { chessBoardSquares[ii][jj] = new JButton(); // Remove button margin to allow shrinking to icon size chessBoardSquares[ii][jj].setMargin(new Insets(0, 0, 0, 0)); chessBoardSquares[ii][jj].setIcon(new ImageIcon( new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB))); if ((jj % 2 == 1 && ii % 2 == 1) || (jj % 2 == 0 && ii % 2 == 0)) { chessBoardSquares[ii][jj].setBackground(Color.WHITE); } else { chessBoardSquares[ii][jj].setBackground(Color.BLACK); } } } createImages();
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