In this game, you need to catch falling items with a bowl using images and detect collisions between them. Pygame provides a method to simplify this process.
To detect collisions between rectangular objects, use the pygame.Rect class to create a rectangle object for both objects or images. Then, use the colliderect() method to check if the rectangles intersect.
The code below demonstrates this technique:
rect1 = pygame.Rect(x1, y1, w1, h1) rect2 = pygame.Rect(x2, y2, w2, h2) if rect1.colliderect(rect2): # Perform collision handling
If you're working with images (represented as pygame.Surface objects), you can obtain their bounding rectangles using the get_rect() method. Remember to adjust the rectangle's position by specifying the desired top-left coordinate.
player_rect = player_img.get_rect(topleft=(x, y)) thing_rect = thing_img.get_rect(topleft=(thing_x, thing_y)) if player_rect.colliderect(thing_rect): # Perform collision handling
To add a delay to the start of the game, use pygame.time.get_ticks(). This function returns the time elapsed since pygame.init() was called. For instance, to start the game after 100 seconds:
start_time = 100 * 1000 # Start time in milliseconds (100 seconds) passed_time = pygame.time.get_ticks() if passed_time < start_time: # Display a loading screen or message else: # Start the game loop
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