Teamfight Tactics and its thirteenth set, titled Into The Arcane, has a lot of content for players to learn, from entirely new traits to familiar champions with adjusted abilities. While some can be a bit basic, the units that always have at least a unique flair are the legendary units, also known as the five-cost units.
These units are marked with a yellow border in the shop and usually only come around near the late game when players hit levels eight or nine. Even then, the units are rare, so picking one up can be the difference between a win and a loss. For Set 13, here are all the five-cost units, their traits, and how to build and place them on your battlefield in TFT.
There are eight different five-cost units in TFT Set 13, and each one provides a significantly different potential benefit to your board. These eight units include:
Five-Cost Unit |
Traits |
---|---|
Jinx |
Rebel/Ambusher |
LeBlanc |
Black Rose/Sorcerer |
Malzahar |
Automata/Visionary |
Mordekaiser |
Conquerer/Dominator |
Jayce |
Academy/Form Swapper |
Rumble |
Junker King/Scrap/Sentinel |
Sevika |
High Roller/Chem-Baron/Pit Fighter |
Caitlyn |
Enforcer/Sniper |
As is customary in TFT, some of these units have traits that are unique to themselves, such as Sevika and Rumble. These traits instantly become active once they are placed on the board, and offer another potential boon on top of a powerful unit for your team.
For the unit breakdowns below, the statistics for their abilities will be accurate to what the PBE showed a day before the official launch of Set 13.
Some abilities might have different damage numbers or stun times, but the overall effect of the abilities along with which traits these units have will remain the same, at least until the mid-set changes.
|
Description | ||||||
---|---|---|---|---|---|---|---|
Rebel | Rebel offers extra health when active and a boost to its units when they collectively have less than 30 percent health. | ||||||
Ambusher | Ambusher, when active, allows its units' abilities to critical strike and boosts those units' crit chance and crit damage. |
Jinx is one of the star units from Set 13 due to its ties to the TV show Arcane, and she has two traits in this set: Rebel and Ambusher.
Where Jinx is very unique is her ability Ruin Everything. Every time she uses her ability, she swaps between a cycle of three options: Zap, Flame Chompers, and Death Rocket. Each one has a different effect, as Zap stuns enemies in a line, Flame Chompers does damage to three hexes, and Death Rocket does significant damage to all enemies on the board after a small delay.
The game marks her as an Attack Caster, meaning that she deals mainly attack damage, but her priority is to use her ability as much and as fast as possible.
Due to that, some of the best items to put on Jinx include a Spear of Shojin, Blue Buff, Infinity Edge, or a Deathblade. As her type suggests, she is best placed in one of the corners, with plenty of allies to protect her.
|
Description | ||||||
---|---|---|---|---|---|---|---|
Black Rose | Black Rose offers a new ally on the board, Sion, which improves the more Black Rose units you have on your board. | ||||||
Sorcerer | Sorcerer gives the whole team added Ability Power while Sorcerers get more. |
LeBlanc is another five-cost unit that doesn't have its own unique trait; instead, it uses Black Rose and Sorcerer traits.
Her ability, The Chains of Fate, chains the five closest targets together and does magic damage to them all while also doing true damage to some in the chain. Then, her next three attacks have bonus magic damage, which increases if the original chain kills enemies.
As a standard Magic Caster, the way to build LeBlanc is with items that allow her to cast often but do a lot of damage, which includes a Spear of Shojin, Jeweled Gauntlet, Archangel's Staff, Blue Buff, or a Rabadon's Deathcap.
Just like Jinx, put LeBlanc in a spot where she can be protected, so likely in the bottom corners.
|
Description | ||||||
---|---|---|---|---|---|---|---|
Automata | Automatas gain Armor and Magic Resist, but this trait revolves around gaining crystals every time they are hit, and when they stack 20, they deal added magic damage to their current target. | ||||||
Visionary | Visionary units simply regenerate mana faster than other units would when the trait is active. |
Malzahar is both an Automata and a Visionary, two relatively common traits for the set, but thanks to his unique ability, he can get the most out of those traits as well as help complete the later variations of them in the late game.
Malzahar's ability, Call of the Machine, summons a gate that stretches beside his target, dealing magic damage to all within and Shredding them for 20 percent of their Magic Resist.
He also Infects enemies within with five stacks of Infection, which deals magic damage per second for the rest of the combat and can stack indefinitely. If an Infected target dies, the nearest living enemy gets Infected with all the previous stacks.
Due to this strong ability, the best items to put on Malzahar include the Spear of Shojin, Rabadon's Deathcap, Archangel's Staff, or a Morellonomicon. Keeping the trend alive, keep Malzahar in the corner, so others can keep him alive to open more gates.
|
Description | ||||||
---|---|---|---|---|---|---|---|
Academy | Academy focuses on sponsored items for units offering unique bonuses. | ||||||
Form Swapper | Form Swappers change their form based on whether they're positioned in the front two rows or the back two, offering Durability to the front liners while giving Damage Amp bonuses to the back liners. |
Jayce has two new traits for Set 13 but no unique legendary traits. These two traits are Academy and Form Swapper.
Jayce's ability is Special Delivery, which has a Passive and Active ability. The passive allows Jayce to place a Forge on the battlefield, which offers shields to nearby allies when he uses his Active ability. His Active ability summons two gates, knocking his target into one and shooting him back to his original spot, dealing damage to everyone in between.
While he can be placed in plenty of spots, Jayce is best used as a front liner, so his best items are ones that keep him alive, including the Bloodthirster, Titan's Resolve, Sterak's Cage, or a Hand of Justice.
|
Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
Junker King | Junker King offers an armory every three rounds that improves the strongest Rumble on your battlefield. | ||||||||
Scrap | Scrap can transform item components into full items along with a Shield buff for Scrap units. | ||||||||
Sentinel | Sentinel just offers a flat increase to your team's Armor and Magic Resist (with an increased amount to Sentinel units). |
With Rumble, we have our first legendary trait in Set 13: Junker King. On top of that, Rumble also has Scrap and Sentinel.
His ability, The Equalizer, calls down five missiles in a row that deal magic damage, Wound, and Burn units within five seconds. Missiles that don't hit targets refund mana to Rumble, while if there is only one enemy left alive on the battlefield, all the missiles target them.
While a front liner, the Scrap and Sentinel traits allow Rumble to play up close and personal while being able to build him as a Magic Reaper (a high-damaging Magic unit). Therefore, the best items are a Spear of Shojin, Rabadon's Deathcap, Giant Slayer, or a Jeweled Gauntlet.
|
Description | ||||||
---|---|---|---|---|---|---|---|
Conqueror | Conqueror offers loot after their units take down enough foes, along with added Attack Damage and Ability Power. | ||||||
Dominator | The Dominator trait offers its units a shield when combat begins and adds Ability Power on their ability cast, which is determined by how much mana they spend on their ability. |
Mordekaiser provides a new kind of legendary unit to Set 13, with the traits of Conqueror and Dominator.
As for his ability, Grasp of the Iron Revenant gives Mordekaiser some temporary Durability while summoning a claw that damages all enemies in a line, dealing more damage to the closest four and pulling them to Mordekaiser.
Also, for ten seconds after the ability is used, Mordekaiser's attacks are buffed as a slam that can hit multiple targets.
Mordekaiser, like previous sets, is a unique unit because he can be both a tank and a damage dealer. His best position is still in the front line, but his best items include a Bloodthirster, a Titan's Resolve, a Crownguard for shielding, or even a Jeweled Gauntlet for damage.
Trait |
Description |
---|---|
High Roller |
High Roller allows Sevika to get a random bonus when her ability is cast based on a dice roll of four outcomes: rockets, a shield, three gold, or all the above. |
Chem-Baron |
Chem-Baron offers Shimmer after each player combat, with increased amounts on losing streaks, and for each stack of 100 Shimmer, the game offers contraband only for Chem-Baron units. |
Pit Fighter |
Pit Fighter gives its units Omnivamp and bonus True Damage, along with a heal when they first fall under half health. |
Sevika has a unique trait called High Roller on top of Chem-Baron and Pit Fighter.
Sevika's ability, Beat the Odds, is effectively the same rundown as her unique trait: the chance to get three different abilities or all of them at once. This time, the options are a Flamethrower, an Extendo-Punch, and a Chomp attack, with the potential for a jackpot.
Even with the ever-changing ability, Sevika is still a melee physical damage fighter, so placing her as part of your frontline with a Bloodthirster, Titan's Resolve, Hand of Justice, Infinity Edge, or Giant Slayer is best.
|
Description | ||||||
---|---|---|---|---|---|---|---|
Enforcer Enforcer gives its units a Shield, Damage Amp, and boost to their attack speed if their wanted target gets eliminated. | |||||||
Sniper
Snipers deal increased damage to targets who are further away.
Lastly, the true sniper of the bunch, Caitlyn also joins the legendary five-cost group as a character prominent in the Arcane show. Her traits are Enforcer and Sniper. Her ability, Air Raid, calls in an airship to drop bombs all over the battlefield for five seconds, dealing damage and reducing their Armor and Magic Resist. Caitlyn is best placed in a corner with protection, considering how strong her ability is, but the best items for her are a mix of attack casting and pure auto-attack damage. That includes a Spear of Shojin, an Infinity Edge, Runaan's Hurricane, and potentially a Giant Slayer. |
The above is the detailed content of Teamfight Tactics: Set 13 5-Cost Unit Guide. For more information, please follow other related articles on the PHP Chinese website!