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How Can I Modify a Go Slice in a Function and Have the Changes Reflected in the Original Slice?

Linda Hamilton
Release: 2024-12-19 14:07:16
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How Can I Modify a Go Slice in a Function and Have the Changes Reflected in the Original Slice?

Passing Slices by Reference to Modify the Original Slice

In Go, slices are passed by value, which means modifying a slice within a function will not affect the original slice outside the function. To overcome this limitation, you can pass a pointer to the slice, allowing the function to modify the original slice by reference.

Passing a Pointer to a Slice

To pass a pointer to a slice, the function signature must include a pointer type for the slice parameter:

func modifySlice(slice *[]int) {
    *slice = append(*slice, 4)
}
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Example:

nums := []int{1, 2, 3}
modifySlice(&nums)
fmt.Println(nums) // Prints [1, 2, 3, 4]
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In this example, the modifySlice function takes a pointer to a slice of integers. Inside the function, the asterisk (*) operator dereferences the pointer to obtain the original slice, then appends 4 to the slice.

Returning a Modified Slice

Another approach is to return the modified slice from the function:

nums := []int{1, 2, 3}

func modifyAndReturnSlice(slice []int) []int {
    return append(slice, 4)
}

nums = modifyAndReturnSlice(nums)
fmt.Println(nums) // Prints [1, 2, 3, 4]
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This approach is idiomatic in Go and does not require passing a pointer to the slice.

Choosing the Appropriate Approach

The choice between passing a pointer to a slice or returning a modified slice depends on the specific requirements of your function and code structure. Passing a pointer is often useful when you need to iterate and modify multiple slices or if the modifications are complex. Returning a modified slice is preferable when the function only needs to modify a single slice and the modifications are straightforward.

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