Making the UI-Thread Work with runOnUiThread in Android
When working with Android development, interacting with the user interface must be done within the UI-Thread to avoid unexpected behavior or crashes. This article explores the proper utilization of the runOnUiThread method to ensure seamless operation within the UI-Thread.
The initial code attempted to use runOnUiThread incorrectly, leading to the application becoming unresponsive upon button click. The corrected runThread function is shown below:
private void runThread() { new Thread() { public void run() { while (i++ < 1000) { try { runOnUiThread(new Runnable() { @Override public void run() { btn.setText("#" + i); } }); Thread.sleep(300); } catch (InterruptedException e) { e.printStackTrace(); } } } }.start(); }
The crucial difference lies in moving the call to runOnUiThread inside a separate Runnable, which guarantees that any UI operations are performed within the main thread, as opposed to the background thread that was being used before.
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