Whether you’ve played Warzone before or not, the release of Black Ops 6 has fully integrated it into the game, bringing all weapons, perks, equipment, and much more into Warzone. This means that when creating your loadout, you may notice some new perks that you’re not familiar with, alongside some of your old favorites.
With the expanded perk pool, knowing which ones to choose is crucial for success. This guide will break down all the perks available in Warzone, helping you pick the best ones to enhance your gameplay and increase your chances of securing that win.
Before diving into the best blue perks to use, here’s a table listing every blue perk available in Warzone.
Perk Name |
Description |
---|---|
Reflexes |
Explosives are triggered with a delay when sprinting past them. |
Veteran |
Minimize the negative effects of certain enemy equipment. |
Grenadier |
Explosive damage reduces enemy health regeneration and slows movement speed. |
Dexterity |
Decreases weapon sway while jumping, sliding, and diving. |
Scavenger |
Start with maximum reserve ammo for your primary weapon. |
Survivor |
Begin regenerating health more quickly. |
At the time of writing this article, both Reflexes and Veteran are unavailable, leaving you with four perks to choose from. Among these, only two are truly worth your time: Dexterity and Survivor.
Let's be honest here, you won’t really need Scavenger, as whether you're playing Battle Royale or Resurgence, you’ll rarely run out of ammo or equipment - especially if you're constantly engaging in gunfights.
The other perk, Grenadier, isn’t particularly valuable either, and you can use a better perk that gives you a real advantage.
Survivor is our favorite because, as you play Warzone, you’ll find yourself constantly in one gunfight after another. With little time to recover, you’ll need to reload weapons and apply armor plates to recover from each engagement before jumping into the next.
This perk accelerates that recovery by helping you regenerate health quickly. Plus, if you get downed (which is bound to happen multiple times in a match), a teammate will be able to revive you faster, allowing you to get back into the fight more quickly.
Dexterity, on the other hand, is also useful. It not only reduces fall damage - so you don’t have to worry about flanking or escaping from a high place.
But it also helps if your playstyle involves a lot of sliding, diving, and jumping, which it should, as it reduces weapon sway, making your shots more accurate and allowing you to land them more effectively.
The second perk category includes the red perks, and this table showcases all of them.
Perk Name |
Description |
---|---|
Quartermaster |
Recharge equipment over time (50 seconds). |
Bomb Squad |
Reduces incoming explosives and fire damage. |
Tracker |
See enemy footsteps. Bullets you fire briefly mark an enemy for you and your squad. |
Sprinter |
Can Tactical Sprint indefinitely. |
Cold-Blooded |
Undetectable by AI targeting and thermal optics. |
Quick Fix |
Killing enemies or inserting armor plates immediately starts health regeneration. |
Look no further than the Quick Fix perk, as it is arguably the best choice in this category for engaging in multiple gunfights and accelerating your recovery after finishing an encounter. Quick Fix allows you to start health regeneration after killing an enemy or inserting an armor plate.
Imagine you’re low on health but manage to kill an enemy, only to spot their teammate coming toward you and opening fire. With Quick Fix, you can take cover, plate up, and quickly regain health, allowing you to get back into the fight before the enemy can retaliate.
Additionally, Quick Fix lets you insert armor plates with one hand, so you can keep your weapon ready to hipfire in case things go south.
Sprinter might sound tempting, but let's be honest: with the dedicated melee weapon now available, you can easily switch to it for an indefinite tactical sprint if you need to move to the circle. It won't benefit you as much as you'd think.
Tracker remains a solid competitor to Quick Fix. With the ability to see enemy footsteps, you can track down a low-health enemy trying to escape.
You’ll also be able to tell if they’re leading you to their teammate, which is often the case, so be cautious about always chasing them.
Moreover, if you're engaging an enemy at a distance, once you land a shot, the enemy will be briefly marked for you and your squad. This means you don’t always have to ping the enemy’s position, and it helps quickly alert your team to stay vigilant.
Finally, we have the yellow perks in the last category.
Perk Name |
Description |
---|---|
Gung-Ho |
Reduced movement penalties when reloading or using equipment. |
Resolute |
Taking damage from gunfire provides a boost to movement speed for a short duration. |
Ghost |
Undetectable by enemy Radar Pings while moving. |
Birdseye |
UAVs you call in are 25% larger and show the heading of the enemy for your squad. |
Tempered |
Refill armor plates to full with two plates instead of three. |
Alertness |
Sense when enemies are nearby. |
The only yellow perks that truly benefit you in gunfights are Tempered and Alertness, and here's why.
Tempered is self-explanatory. It allows you to use only two armor plates instead of the usual three, but with the same total armor points.
This cuts down on the time spent applying that extra plate, letting you get back into the fight faster. Plus, it helps conserve plates, which becomes especially crucial in the last circle when every plate counts.
Alertness is extremely useful for staying aware of your surroundings. It alerts you when an enemy is nearby with a prompt on your screen, making you more cautious and ready for the fight.
Additionally, when moving between positions, a yellow flash at the edge of your screen indicates the direction in which an enemy is aiming. This gives you the advantage of taking cover before you’re even shot, disrupting the enemy’s plans.
Gung-Ho is another good perk to consider in specific scenarios. If you run out of ammo and need to retreat, you might have to reload while tactical sprinting.
This perk lets you reload while sprinting, which can be helpful, but its usefulness depends on the situation.
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