After having cleared Antonblast's Boiler City the only way you know how (kaboom), you'll head into the sewers. Like every stage in Antonblast, the Slowroast Sewers will provide you with the opportunity to search and obtain a whole new set of collectibles. However, while that's to be expected, the collectibles end up requiring a little more from the players and their finger dexterity.
This guide will identify the location of each collectible, and tell you what you need to do in order to reach each of 'em. So, worry not, you won't have to pull your hair out finding these goodies. However, getting to them is still going to require a little work on your part... Don't worry, we'll help you get there.
Very early in the stage, you'll find yourself in a room with those massive punduluming spike balls. You'll notice that when you first enter the room, there is a multicolored block chained to the ceiling, party through the room, and you'll see another multicolored block hanging from the ceiling, and at the far-right end of the room, you'll find the Cassette Tape. It is obviously far too high to get to, and while you can easily get on top of the first multicolored block, the gap between the blocks is too wide for you to be able to make the jump. So, what are you to do? Well, you'll need to string together boosts so that you can bridge this gap.
So, head back to the beginning of this room, before you reach the first multicolored block, and chain 15ish clutches together. Once you have gathered enough speed, jump at the multicolored block, and press the clutch button midair to launch off of it. Just hold the right button on the d-pad, and you should make it to the second multicolored block, launch off of it as well, and you should easily make it to the cassette.
When you inevitably mess this up the first few times, you will need to reset to the previous checkpoint, which is the beginning of the stage, to make another attempt.
Partway through the stage, you'll enter into a room that is stacked from floor to ceiling with crates. In the area that follows, you'll work your way through some tight waterways, and you should see a door without an obvious point of entry. Keep swimming to the right, then, when you are in the last bit of water, hop up and to the right to stand on the platform hovering above the water. Now, smash through the wall, and you'll be able to enter through that mysterious door.
From here, you'll roll your way through a number of bowling pins. Just follow the stage up and around, then, once you are back to where you started, slide through the narrow section you previously rolled through, and you'll be able to grab the peppers.
When you encounter the bucking, horned, metal, fish-thing (is it a robotic narwhal maybe?) that you ride for the second time, travel along the level until you reach a room that has streams of water that you need to swim up. Travel up the first stream, then, take a left and swim up the second, now, at the top of the second stream, take a left. This will cause you to bounce off the wall and fall to your right. You should land on a platform. Just hold right (don't jump!), you will travel through a secondary tunnel, and you'll grab the can of spray paint.
If you mess up, you'll need to restart at the previous checkpoint.
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