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Metaphor: ReFantazio - Complete Guide To Synthesis

Susan Sarandon
Release: 2024-12-08 11:08:12
Original
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When dealing with troublesome enemies in Metaphor: ReFantazio, a Synthesis skill might be handy as they're naturally much stronger than your regular abilities. These special moves are harder to use, but the combined effort of your party members gives a huge payoff during battles.

You'll come across Synthesis moves early in the game, and building your team around them is a viable strategy for going through the game's various dungeons. They can also be made stronger as you approach the end-game, so learning how to use them effectively is almost mandatory.

Metaphor: ReFantazio - Complete Guide To Synthesis

How To Use Synthesis

Synthesis is unlocked on June 11 once Hulkenberg joins the party. After choosing Synthesis on the battle command wheel, you can pick any available skills to use immediately. They cost more MP than normal but are equally stronger.

They also cost one Turn Icon per character involved. Most require two characters, but certain Synthesis require three characters, costing you three Turns at once. Synthesis cannot be used if a character is down or inflicted any Ailment.

Metaphor: ReFantazio - Complete Guide To Synthesis

All involved characters need the correct Archetype equipped and the required MP cost, so be careful not to be drained out of it early into a dungeon. Some Synthesis requires multiple of the same Archetype line to activate.

The Prince Archetype is unique, as it can replace any other Archetype in a Synthesis. It also has access to the game's strongest Synthesis and can also (symbolically) use a Synthesis from each of your party members' main Archetypes.

Synthesis can miss just like any other attack, rendering multiple of your turns useless. But if you strike a weakness or critical hit, you get multiple Half Turn Icons equaling how many Icons were used in the move.

Some items and skills will alter a Synthesis' cost and strength, making them more effective. These are:

Name

Type

Effect

How To Get

Chain of Bonds Accessory Reduces the number of characters for Synthesis requiring the same Archetype tree. Varmareno Coliseum Silver Rank I
Utilitarian's Manual Accessory Reduces Turn Icon cost for Synthesis by one. Buy from Magic Shops at night (Alonzo Rank 6)
Overlord's Sash Accessory Triples Synthesis MP cost, but increases its strength. Varmareno Coliseum Gold Rank I
Arcane Unity Skill Increases Synthesys strength and hit rate. Wizard Rank 20
Magic Link Skill Reduces Synthesis MP cost by half. Elemental Master Rank 12
Name
Type Effect How To Get
Chain of Bonds Accessory Reduces the number of characters for Synthesis requiring the same Archetype tree. Varmareno Coliseum Silver Rank I
Utilitarian's Manual Accessory Reduces Turn Icon cost for Synthesis by one. Buy from Magic Shops at night (Alonzo Rank 6)
Overlord's Sash Accessory Triples Synthesis MP cost, but increases its strength. Varmareno Coliseum Gold Rank I
Arcane Unity Skill Increases Synthesys strength and hit rate. Wizard Rank 20
Magic Link Skill Reduces Synthesis MP cost by half. Elemental Master Rank 12

Metaphor: ReFantazio - Complete Guide To Synthesis

These effects will only take place if the equipped character is the one initiating Synthesis.

How To Unlock New Synthesis

Metaphor: ReFantazio - Complete Guide To Synthesis

Most Synthesis are unlocked by default, and are available as soon as you add the correct Archetype combinations to your party. They usually have unique animations or small cutscenes to add some flavor.

Some Synthesis can only be learned after obtaining specific skills. Kandera won't be available until Mages get Kande at Rank 6, for example. Synthesis Kandera is also identical damage-wise to regular Kandera from Wizard.

The Summoner tree Synthesis is unique, as it requires obtaining specific Vessels from More to get new Synthesis (similar to creating masks for Masked Dancer).

All Synthesis List

Metaphor: ReFantazio - Complete Guide To Synthesis

Teams built around using Synthesis can be very powerful, especially if you have the correct skills and equipment combinations. The Overlord's Sash Magic Link combo is great for longer battles, for example, but Magic Link isn't needed if you can finish the battle quickly.

Severe attacks are stronger than Extreme, so they should be your priority when choosing which Synthesis to use.

All Seeker Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Rider of the Blade Heavy Physical Light damage to one target Seeker Knight, Healer or Commander lines.
Horse-Drawn Carnage Heavy Physical Strike damage to one target Seeker/Magic Seeker Warrior, Brawler or Berserker lines.
Gacyc Weak Magic Wind damage to all enemies Seeker Seeker, Mage or Healer lines and Cyc skill.
Matarukaja All allies' attack increase (3 turns) Seeker Seeker, Knight or Commander lines and Tarukaja skill.
Adventurer's Curiosity All allies' critical rate increase (3 turns) Seeker/Magic Seeker Gunner, Masked Dancer or Berserker lines.
Gacyclo Medium Magic Wind damage to all enemies Seeker/Magic Seeker Seeker, Mage or Healer lines and Cyclo skill.
Tetrabreak Negates enemy's Repel Physical skill Seeker/Magic Seeker/Soul Hacker Thief, Faker or Merchant lines
Fireblade Rider Extreme Physical Fire Damage to one target Magic Seeker Knight, Healer or Commander lines.
Heat Riser Increases Attack/Defence/Hit/Evasion for one ally (3 turns) Magic Seeker Seeker, Knight or Commander lines.
Gacyclone Heavy Magic Wind damage to all enemies Magic Seeker Seeker, Mage or Healer lines and Cyclone skill.
Soulblade Rider Severe Physical Almighty damage to one target, absorbs MP Soul Hacker Knight, Healer or Commander lines.
Winning Horse Severe Physical Strike damage to one target Soul Hacker Warrior, Brawler or Berserker lines.
Cyclone Slasher Heavy Magic Wind damage to one enemy Soul Hacker Seeker, Mage or Healer lines Knight, Healer or Commander lines.
Trial of the Seeker Extreme Magic Almighty damage to all enemies, restores MP Soul Hacker Warrior, Thief of MASKED Dancer lines.

All Prince Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Royal Sword Severe Physical Almighty damage to one target. Increased damage against Humans Prince Any
Argameddon's Final Sire Deals 9999 damage to all enemies Prince Any four Royal Archetypes and Chronicle of the End item.
Wind Blade Extreme Physical Wind damage to all enemies Prince Seeker, Knight or Commander lines.
Blackguard's Hammer Severe Physical Dark damage to one target and gives them a Dark one-time weakness Prince Brawler, Merchant or Summoner lines.
Fire Art Extreme Magic Fire damage to one target with a chance of Burn Prince Mage, Masked Dancer or Summoner lines.
Sable Dance Gives an one-time weakness to Dark to all enemies Prince Warrior, Thief or Masked Dancer lines.
Hadean Icecrag Extreme Magic Ice damage to all enemies Prince Seeker, Mage or Healer lines.
Wild Bore Extreme Physical Pierce damage to one target and decreases their Attack by two stages for 3 turns Prince Gunner, Faker or Summoner lines.

While the Prince is technically a powered-up Seeker Archetype, it is unique enough to justify separating it from the main Seeker line.

Chronicle of the End is unlocked by leveling four Royal Archetypes to Rank 20 and speaking with More.

All Mage Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Gabot Weak Magic Fire damage to all enemies Mage Seeker, Mage or Healer lines and Bot skill.
Botra Medium Magic Fire damage to one target Mage Mage, MASKED Dancer or Summoner lines and Bot skill.
Gabotra Medium Magic Fire damage to all enemies Wizard Seeker, Mage or Healer lines and Botra skill.
Boatona Heavy Magic Fire damage to one target Wizard Mage, MASKED Dancer or Summoner lines and Botra skill.
Gabouat Heavy Magic Fire damage to all enemies Elemental Master Seeker, Mage or Healer lines.
Gablizz Weak Magic Ice damage to all enemies Mage Seeker, Mage or Healer lines and Blizz skill.
Blizza Medium Magic Ice damage to one target Mage Mage, MASKED Dancer or Summoner lines and Blizz skill.
Gablizza Medium Magic Ice damage to all enemies Wizard Seeker, Mage or Healer lines and Blizzra skill.
Blizzaton Heavy Magic Ice damage to one target Wizard Mage, MASKED Dancer or Summoner lines and Blizzra skill.
Gablizzaton Heavy Magic Ice damage to all enemies Elemental Master Seeker, Mage or Healer lines and Blizzaton skill.
Gakande Weak Magic Electric damage to all enemies Mage Seeker, Mage or Healer lines and Kande skill.
Kandera Medium Magic Electric damage to one target Mage Mage, MASKED Dancer or Summoner lines and Kande skill.
Gakandera Medium Magic Electric damage to all enemies Wizard Seeker, Mage or Healer lines and Kandera skill.
Kandeon Heavy Magic Electric damage to one target Wizard Mage, Masked Dancer or Summoner lines and Kandera skill.
Gakandeon Heavy Magic Electric damage to all enemies Elemental Master Seeker, Mage or Healer lines and Kandeon skill.
Meteophor Severe Magic Fire damage to one target Mage/Wizard/Elemental Master Seeker, Mage or Healer lines Mage, Masked Dancer or Summoner lines.
Makarabreak Negates enemy's Repel Magic skill Wizard/Elemental Master Thief, Faker or Merchant lines.
Skyfall Bolt Severe Magic Electric damage to one target Wizard/Elemental Master Mage, Masked Dancer or Summoner lines Mage, Masked Dancer or Summoner lines.
Precipice of the Abyss Severe Magic Almighty damage to all enemies Elemental Master Seeker, Mage or Healer lines Mage, Masked Dancer or Summoner lines.
Mamudodyne Heavy Magic Dark damage to all enemies Warlock Seeker, Mage or Healer lines and Mudodyne skill.
Netherworld Tree Extreme Magic Dark damage to all enemies Warlock Mage, Masked Dancer or Summoner lines.
Lost Wall Gives an one-time weakness to all elemental attacks to target. Warlock Gunner, Masked Dancer or Berserker lines.
Child of Death Extreme Magic Dark damage to one target Warlock Warrior, Thief or Masked Dancer lines.

All Warrior Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Round Slash Weak Physical Slash damage to all enemies Warrior Knight, Healer or Commander lines.
Bamboo Splitter Heavy Physical Slash damage to one target, gives a Turn Icon if kills Warrior/Swordmaster Warrior, Brawler or Berserker lines.
Peerless Stonecleaver Severe Physical Slash damage to one target, gives a Turn Icon if kills Warrior/Swordmaster/Samurai/Royal Warrior Warrior, Thief or Masked Dancer lines Warrior, Brawler or Berserker lines.
Vorpal Blade Extreme Physical Slash damage to all enemies and lowers their Attack for 3 turns Swordmaster Gunner, Faker or Summoner lines.
Phantom Swordswarm Medium Physical Slash damage to one target 4-6 times, gives a Turn Icon if kills Swordmaster/Samurai/Royal Warrior Brawler, Merchant or Summoner lines.
Crimson Moon Sword Art Severy Physical Slash damage to all enemies with a chance of Charm Samurai/Royal Warrior Warrior, Brawler or Berserker lines.
Wind Blade Extreme Physical Wind damage to all enemies Samurai Seeker, Knight or Commander lines.

All Knight Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Jump Thrust Medium Physical Pierce damage to one target and lowers their Defense for 3 turns Knight Warrior, Brawler or Berserker lines.
Protect Guard Negates one Slash/Pierce/Strike attack for an ally Knight/Magic Knight Knight, Healer or Commander lines.
Magic Guard Negates one Elemental attack for an ally Knight/Magic Knight/Paladin Seeker, Mage or Healer lines.
Hammer of Justice Heavy Physical Pierce damage to one target and gives them a Pierce one-time weakness Knight/Magic Knight/Paladin Brawler, Merchant or Summoner lines.
Marakukaja Increase Defense of all allies for 3 turns Magic Knight Seeker, Knight or Commander lines and Rakukaja skill.
Leap Thrust Heavy Physical Pierce damage to one target and lowers their defense for 3 turns Magic Knight Warrior, Brawler or Berserker lines.
Magic Knight's Hammer Extreme Physical Electric damage to one target and gives them an Electric one-time weakness Magic Knight/Paladin Gunner, Masked Dancer or Berserker lines.
Flying Guard Thrust Extreme Physical Pierce damage to one target and lowers their defense for 3 turns Paladin/Dark Knight Warrior, Brawler or Berserker lines.
Crusader's Hammer Severe Physical Light damage to one target and gives them a Light one-time weakness Paladin Warrior, Thief or Masked Dancer lines.
Peerless Sanctity Severe Physical Light damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns Paladin/Royal Knight Seeker, Knight or Commander lines Knight, Healer or Commander lines.
Line Guard Negates one Physical attack for an ally Paladin Knight, Healer or Commander lines.
Blackguard's Hammer Severe Physical Dark damage to one target and gives them a Dark one-time weakness Dark Knight Brawler, Merchant or Summoner lines.
Peerless Shadow Severe Physical Dark damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns Dark Knight/Royal Knight Warrior, Thief or Masked Dancer lines Knight, Healer or Commander lines.
Ultimate Guard Negates one non-Almighty attack for all allies Royal Knight Knight, Healer or Commander lines.

All Thief Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Mamudo Light Magic Dark damage to all enemies Thief Seeker, Mage or Healer lines and Mudo skill.
Mamudoon Medium Magic Dark damage to all enemies Thief Seeker, Mage or Healer lines and Mudoon skill.
Fire Art Extreme Magic Fire damage to one target with a chance of Burn Ninja Mage, Masked Dancer or Summoner lines.
Ice Art Extreme Magic Ice damage to one target with a chance of Frostbite Ninja Seeker, Mage or Healer lines.
Godkiller Extreme Physical Dark damage to one target with a high chance of one-hit killing Assassin/Ninja Gunner, Masked Dancer or Berserker lines.
Phantom Tracer Extreme Physical Slash damage to one target and removes BUFF effects Thief/Assassin Warrior, Thief or Masked Dancer lines.
Bloodrain Twin Ninpo Severe Physical Slash damage to one target and removes all types of BUFFs (including Repel) Ninja Thief, Faker or Merchant lines.

All Masked Dancer Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Hellfire Dance

Gives an one-time weakness to Fire to all enemies Masked Dancer/Persona Master Mage, Masked Dancer or Summoner lines.

Ice-Blue Dance

Gives an one-time weakness to Ice to all enemies Masked Dancer/Persona Master Seeker, Mage or Healer lines.

Sable Dance

Gives an one-time weakness to Dark to all enemies Masked Dancer/Persona Master Warrior, Thief or Masked Dancer lines.

Danse Macabre

High chance of one-hit killing all enemies Masked Dancer/Persona Master Thief, Faker or Merchant lines.

Masquerade Charge

Increases the strength of all allies' next Physical attack. Persona Master/Royal Masked Dancer Gunner, Masked Dancer or Berserker lines.

All Summoner Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Summon Lizardman Extreme Physical Electric damage to one target and lowers their defence for 3 turns Summoner Knight, Healer or Commander lines.
Summon Undead King Severe Magic Dark damage to one target with an one-hit-kill chance Summoner Thief, Faker or Merchant lines and Gravelord Vessel item.
Summon Eagle Lion King Extreme Magical Wind damage to all enemies and lowers their attack by two stages for 3 turns Summoner Seeker, Mage or Healer lines.
Summon Dragon God Severe Magic Fire damage to all enemies and removes their buffs Summoner Mage, Masked Dancer or Summoner lines and Priestess Heart item.
Summon Guptauros King Medium Physical Strike damage to all enemies 1-3 times Summoner Warrior, Brawler or Berserker lines and Minotaur Vessel item.
Summon Kishin Medium Magical Electric damage to one target 2-4 times Devil Summoner Warrior, Brawler or Berserker lines.
Summon Deity Extreme Magic Light damage to all enemies with a chance of Daze Devil Summoner Mage, Masked Dancer or Summoner lines and Conch Shell Vessel item.
Summon Fury Extreme Magic Strike damage to all enemies, decreases their attack and defense for 3 turns Devil Summoner Knight, Healer or Commander lines and Trident Vessel item.
Summon Tyrant Severe Magic Almighty damage to all enemies with a chance of Hex Devil Summoner Thief, Faker or Merchant lines and Buzzling Fly Vessel item.
Hadean Icecrag Extreme Magic Ice damage to all enemies Devil Summoner Seeker, Mage or Healer lines.

All Berserker Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Rampage Slash Extreme Physical Slash damage to one target, ignores resistances Berserker/Destroyer Warrior, Brawler or Berserker lines.
Wild Bore Extreme Physical Pierce damage to one target and decreases their Attack by two stages for 3 turns Berserker/Destroyer Gunner, Faker or Summoner lines.
Wanton Destruction Extreme Physical Strike damage to one target and gives them a Strike one-time weakness Berserker/Destroyer Knight, Healer or Commander lines.
Battlecry Tackle Heavy Physical Strike damage to all enemies 1-3 times, ignores resistances Berserker/Destroyer Seeker, Knight or Commander lines.
Deadly Eraser Severe Physical Almighty damage to one target and removes all types of buffs (including Repels) Destroyer Brawler, Merchant or Summoner lines.

All Gunner Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Wild Barrage Medium Physical Pierce damage to all enemies 2-3 times. Only available from back row Gunner Gunner, Faker or Summoner lines.
Mania Bullet Heavy Physical Pierce damage to one target and inflicts a one-time weakness to Slash/Pierce/Strike. Only available from back row Gunner/Sniper/Dragoon Thief, Faker or Merchant lines.
Myriad Shots Medium Physical Pierce damage to all enemies 3-5 times. Only available from back row Sniper Gunner, Faker or Summoner lines.
Bullet Barrage Severe Physical Pierce damage to one target, ignores resistances. Only available from back row Sniper/Dragoon Knight, Healer or Commander lines.
Dragoroa Extreme Magic Fire damage to one enemy with a chance of Burn. Only available from back row Dragoon Mage, Masked Dancer or Summoner lines.
Coldragoroa Extreme Magic Ice damage to one enemy with a chance of Frostbite. Only available from back row Dragoon Seeker, Mage or Healer lines.
Draco Ray Severe Magic Light damage to one enemy, ignores resistances. Only available from back row Dragoon Gunner, Faker or Summoner lines.
Thunder Fang Extreme Magic Electric damage to all enemies. Dragoon Gunner, Masked Dancer or Berserker lines.
Masukukaja All allies' Hit/Evasion increases for 3 turns Gunner Seeker, Knight or Commander lines.

All Healer Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Mahama Weak Magic Light damage to all enemies Healer Seeker, Mage or Healer lines and Hama skill.
Medica Medium HP restore for all allies Healer Knight, Healer or Commander lines and Medi skill.
Magical Injection Creates a barrier that nullifies one status ailment for all allies Healer/Cleric/Savior Brawler, Merchant or Summoner lines.
Mahamaon Medium Magic Light damage to all enemies Cleric Seeker, Mage or Healer lines and Hamaon skill
Medicall Heavy HP restore for all allies Cleric Knight, Healer or Commander lines and Medica skill
Godly Blessing Revives all allies with full health Cleric/Savior Mage, Masked Dancer or Summoner lines.
Mahamadyne Heavy Magic Light damage to all enemies Savior Seeker, Mage or Healer lines and Hamadyne skill.
Divine Punishment Extreme Magic Light damage to all enemies and inflicts a one-time Light weakness Savior Gunner, Masked Dancer or Berserker lines.

All Brawler Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Meteor Fist Weak Physical Strike damage to all enemies 1-3 times Brawler Warrior, Brawler or Berserker lines.
Energy Ray Heavy Physical Light damage to one target. Damage increases the higher your remaining HP Brawler Seeker, Mage or Healer lines.
Tiger Eruption Fist Weak Physical Strike damage to all enemies 2-4 times Pugilist Warrior, Brawler or Berserker lines.
Super Energy Ray Extreme Physical Light damage to one target. Damage increases the higher your remaining HP Pugilist Seeker, Mage or Healer lines.
Boltburst First Medium Physical Electric damage to all enemies 2-4 times Martial Artist Warrior, Brawler or Berserker lines.
Ultimate Energy Ray Severe Physical Light damage to one target. Damage increases the higher your remaining HP Martial Artist Seeker, Mage or Healer lines.
Bodhisattva's Palm Severe Physical Strike damage to one target and inflicts a one-time Strike weakness. Damage increases the higher your remaining HP Martial Artist Gunner, Faker or Summoner lines.

All Faker Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Matarunda Decreases Attack for all enemies (3 turns) Faker Knight, Healer or Commander lines and Tarunda skill.
Marakunda Decreases Defense for all enemies (3 turns) Faker Knight, Healer or Commander lines and Rakunda skill.
Masukunda Decreases Hit/Evasion for all enemies (3 turns) Faker Knight, Healer or Commander lines and Sukunda skill.
Debilitate Decreases Attack/Defence/Hit/Evasion for one target (3 turns) Faker/Trickster Thief, Faker or Merchant lines Thief, Faker or Merchant lines.
Free Juggling Weak Physical Almighty damage to all enemies, no MP cost Faker/Trickster Gunner, Faker or Summoner lines.
Miracle Cirque Extreme Physical Almighty damage to all enemies, no MP cost Trickster Thief, Faker or Merchant lines Knight, Healer or Commander lines.

All Commander Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

Blusterblast Maneuver Extreme Magic Fire damage to all enemies and decreases their Hit/Evasion for 3 turns Commander/General/Warlord Mage, MASKED Dancer or Summoner lines.
Icewolf Offensive Extreme Magic Ice damage to one target General/Warlord Seeker, Mage or Healer lines.
Eureka Moment Extreme Magic Fire damage to all enemies with a chance of Burn. Ignores resistances Warlord Thief, Faker or Merchant lines.
Assault Beacon Increases Attack/Defence/Hit/Evasion for all alies for 3 turns Commander/General Seeker, Knight or Commander lines.
Dynast Formation Increases Attack/Defence/Hit/Evasion for all alies by three ranks for 3 turns Warlord Seeker, Knight or Commander lines.
Healing Shelter Formation Recovers 10% of all allies' HP each turn for 3 turns General/Warlord Knight, Healer or Commander lines.
Megido Medium Magic Almighty damage to all enemies Commander Gunner, Faker or Summoner lines.
Megidola Heavy Magic Almighty damage to all enemies General/Warlord Gunner, Faker or Summoner lines.
Megidolaon Extreme Magic Almighty damage to all enemies Warlord Gunner, Faker or Summoner lines and Megidola skill

All Merchant Synthesis

Synthesis Name

Effect

Base Archetype

Ally Archetypes & Requirements

All Reset Removes buffs from enemies Merchant/Tycoon Thief, Faker or Merchant lines.
Money Power Increases all stats of one ally by three stages (3 turns) Tycoon Gunner, MASKED Dancer or Berserker lines. Costs money.
Fortune Slots Deals Critical Physical Almighty damage to one target with low Hit Rate Merchant/Tycoon Brawler, Merchant or Summoner lines. Costs money.
Golder Soldier Extreme Physical Almighty damage to all enemies Tycoon Warrior, Brawler or Berserker lines. Costs money.

Metaphor: ReFantazio - Complete Guide To Synthesis

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