Stalker 2: Heart of Chornobyl is finally in all our hands, allowing us to trudge through the wastelands while fighting off hoards of Mutants and people alike, making for some horrific moments and heartbreaking losses throughout your journey as you track down the person who stole your Scanner.
Speaking of who might be responsible for your Scanner, the Behind Seven Seals mission has you track down a man named Solder, who may be the one responsible for jacking your Scanner from you, having you break into the Sphere to confront him, leading to all sorts of bizarre situations that you'd expect from this series!
Before you can enter the Sphere and look for Solder, you must first gain information on him from either Captain Zotov or Gaffer in Zalissya. To do this, you will either have to obtain the Ward Sensors from Squint and return them to Captain Zotov or activate the ARMS Antenna for Gaffer to help him pinpoint where Squint is.
You can do both of these steps, but keep in mind that giving the Ward Sensors to either Captain Zotov or Richter will change the course of your playthrough drastically, so don't go diving into it if you don't want to join a specific faction. This mission will essentially be unimpacted, but the ones after will be substantially different.
Getting information about Solder will have you learn that he's hiding inside the Sphere, a large military base nearby, which can be tricky to sneak into. Thankfully for us, there are several ways to get inside the base's gates, getting you closer to Solder than ever.
Follow the orange icon on your compass until you reach the outer wall of the Sphere that spans all around the enormous structure. Once you're here, begin moving around the right-hand side on the far outskirts to avoid being detected. You will eventually come across a long metal walkway that leads directly into the base.
Despite the walkway being destroyed in several areas, you can still use it to get inside the base. To do this, climb the stairs and then run and jump across the gaps until you are on the other side, allowing you to push closer to the Sphere. From here, walk through the first gate and then head left to find the main entrance. Hide behind the boxes nearby for the time being.
There will be three guards standing outside of the main doors, allowing you to sneak behind the boxes nearby. Once in position, line up a headshot and instantly take down one of the guards, then quickly deal with the other two as they run toward you.
A lone guard will run up from behind you, deal with them as well, and then push inside the Sphere. There will be no more guards in this area, allowing you to explore the few rooms on this level before going down the stairs into the facility's basement, where you will eventually find Solder.
As you make your way into the basement of the Sphere, there will be two guards coming up the stairs. Make quick work of them when they get into your line of fire. After doing this, you will hear two more soldiers shouting from below, signaling that there are more of them at the foot of the steps.
Walk to the fall end of the walkway, jump onto the large pipe on your left, and drop into the gated-off area below, allowing you to get a clear shot of the remaining guards through the openings. After dealing with these guards, turn around to find a bag leaning up against a few boxes, and loot it for some ammunition, healing supplies, and food.
Climb out of the gated-off area and head through the open doorway to discover another staircase that leads even further down into the Sphere, taking you down a few more levels. Once you arrive at the bottom, a guard will be in the hallway directly to your left. Take this guard out to have several more guards run out into your line of sight.
Mow these guards down as well, then push into the room they came out of to find a few more guards waiting for you, quickly dispatch them as well, and continue pushing forward. There will be a dark room straight ahead that leads to some supplies, so venture in there real quick, then open the metal door to trigger a cutscene with Solder.
Entering the room with Solder will have a cutscene play out where you will eventually be given the choice to either shoot and kill him or simply knock him out. We chose to knock him out as we're unsure if killing him would have any sort of negative repercussions later in the story, but the choice is ultimately yours here.
Upon making your choice, several guards will pour into Solder's room, having you fight them off, so be prepared. They will largely enter one by one, allowing you to pick them off as they walk in, so it's not overly challenging. Just be ready for them, as they can surprise you if you're not ready.
Exit Solder's room and head down the hallway to the right, then look to the right of the door to find an OZK Explorer's Suit resting on top of a cart. Pick this up and equip it, as it will likely be better than what you currently have equipped. More guards will come through the door you just walked by, so be prepared.
There will be around four guards total, so ensure everything is reloaded and you're topped off. As they come through the doorway, pick them off, and then push into the room they came out of to continue moving through the Sphere.
With the guards defeated, push into the room they just came out of to find a ladder and take it up to a long catwalk. A group of five to six Rats will ambush you here, so be prepared to deal with them. They die very easily, but they are extremely agile and can inflict Bleed on you with a single bite.
Create distance from the litter of Rats and eliminate them as they scurry toward you. After dealing with all the Rats, drop into the area below, crawl into the sewers, and follow it out to a ramp that leads into another room. You are close to the Sphere's exit, just a little further from here!
From here, you will be in another room with even more Rats. Deal with them in a similar way you did with the ones from earlier, then drop down and enter the sewer again, following it out into a room with a ladder. Ascend the ladder and open the series of doors to find the pathway that leads out of the Sphere.
However, before leaving, look to your left to find a Stash behind the sewer grate. Use your Screw to activate the Poison Anomaly, then quickly run over it when it's deactivated and loot the Stash to obtain an Extended Magazine, lots of ammunition, and some consumables.
Use your Screw to proc the remaining Anomalies and safely get out of the belly of the Sphere and back out into the wild where you belong. The mission is nearly over now!
Emerging from the underbelly of the Sphere will allow you to leave the Lesser Zone and complete the Behind Seven Seals mission. If you gave the Ward Sensors to Richtor, you will follow the waypoint to the Northern Checkpoint and reach the Garbage Zone that way. If you gave them to Captain Zotov, then you will cross the Pontoon Bridge into Garbage.
As we detailed earlier, this is where your playthrough will really start to vary, which is what makes the decision of who to give the Sensors to so crucial. Once you reach Garbage, you will unlock a slew of new side missions to complete and will be able to continue trucking through the main story!
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