Type-Punning Float-to-Int Conversions: Resolving Strict-Aliasing Issues with Memcpy
In programming, type-punning refers to accessing data of one type through a reference to a different type. While convenient for performance optimization, type-punning can introduce strict-aliasing violations in optimized compilers like GCC C .
Consider the code below, which performs an inverse square root operation using bit hacks:
float InverseSquareRoot(float x) { float xhalf = 0.5f*x; int32_t i = *(int32_t*)&x; // Dereferencing type-punned pointer, breaking strict-aliasing rules i = 0x5f3759df - (i >> 1); x = *(float*)&i; x = x*(1.5f - xhalf*x*x); return x; }
This code generates a warning from GCC regarding strict-aliasing rules. To address this issue, the code should be modified to avoid accessing the float object through an int32_t lvalue. Instead, memcpy() can be used to safely copy the bytes between the float and int32_t objects.
float InverseSquareRoot(float x) { float xhalf = 0.5f*x; uint32_t i; assert(sizeof(x) == sizeof(i)); std::memcpy(&i, &x, sizeof(i)); // Use memcpy to safely copy bytes i = 0x5f375a86 - (i >> 1); std::memcpy(&x, &i, sizeof(i)); x = x*(1.5f - xhalf*x*x); return x; }
By relying on memcpy, this code maintains data integrity while ensuring type safety and adherence to strict-aliasing rules.
The above is the detailed content of How Can `memcpy` Solve Strict-Aliasing Issues in Type-Punning Float-to-Int Conversions?. For more information, please follow other related articles on the PHP Chinese website!