There are many ways to defeat an opponent in Magic: The Gathering. The most common method is to simply run them dry of hit points, followed by milling their entire libraries, but perhaps the most insidious path to victory involves one of the oldest counters in the game's decades-long history: poison.
Poison counters are especially effective in Magic's Commander format as it only takes 10 poison counters to eliminate a player, which is generally much easier than dealing 40 damage or milling 100 cards. Combining poison counters with deathtouch is an excellent strategy, making Fynn the Fangbearer an excellent commander for your next Magic night.
Fynn, the Fangbearer is a simple, cheap, and effective commander. He's a two-mana 1/3 Human Warrior creature with deathtouch that enhances every one of your creatures with deathtouch (including himself) with the added ability to bestow two poison counters to players unlucky enough to be dealt combat damage.
This is extremely strong for a number of reasons. Firstly, deathtouch is just an excellent keyword for a creature to have in a multiplayer Commander game. Deathtouch is inherently defensive as it raises the stakes for any creature who attacks you. Players tend to avoid risking their 12/12 monstrosity if a 1/1 critter with deathtouch is all it takes to kill it.
So a deck full of deathtouch creatures is going to be something that most players will be hesitant to attack. But on top of that, making all your deathtouch creatures deal poison damage gives them all a massive power boost.
Remember: it's just 10 poison counters to kill an opponent rather than 40 damage, so two poison counters are the equivalent of doing Eight damage the hard way.
To summarize, a deck full of deathtouch creatures is going to have enhanced defensive capabilities than most other decks, and dealing poison damage means you've got a leg-up in the damage race. Combine that with an easy-to-cast commander, plenty of options to get damage through, and a few sources of proliferate, and you've got a consistently dangerous deck.
The obvious necessity for any Fynn, the Fangbearer deck is creatures with deathtouch. There's no shortage of that in mono-green, with deathtouch creatures ranging from dirt cheap to expensive in both mana and monetary value.
Proliferate is also an excellent keyword to consider. Proliferate allows you to directly increase every opponent's poison counters without even needing to engage in combat. It's like direct damage but without the actual 'damage' part.
Beyond that, you're going to benefit from everything a mono-green mage can benefit from—easy ramp, some combat tricks, and card draw that'll often be tied to either damage caused by creatures or by casting creatures.
There are so many 1/1 creatures with deathtouch in green that Moss Viper and Sedge Scorpion aren't the baseline for one-mana deathtouch critters anymore. Instead, look at Narnam Renegade, Gnarlwood Dryad, Wasteland Viper, and Venerated Rotpriest. Each of these are 1/1s for one mana but offers far more than just the deathtouch keyword.
Getting to two mana gives either a second keyword with Deadly Recluse or Ambush Viper, or it offers ramp as in Poison Dart Frog and Nightshade Dryad, or flexible removal as with Cankerbloom and Kappa Tech-Wrecker.
Three mana is when things start to get wild. Skullwinder, Bloodroot Apothecary, Okahame Adversary, and Ichorspit Basilisk all offer way more than just deathtouch, as do four-mana drops like Saryth, the Viper's Fang and Questing Beast.
By the time you get to five mana and above, your poison counters go into overdrive thanks to Contaminant Grafter, Phyrexian Swarmlord, Hornet Queen, and Tyrranax Rex. With Fynn on the table, these creatures can help end games quickly.
Eventually, opponents will block your creatures even if it means losing their own. Once an opponent has defenses to prevent your deathtouch critters from getting through, it's time to swap to proliferate.
Proliferate increases the number of poison counters for each opponent by one without actually needing to deal damage.
Evolution Sage is an extremely good creature that triggers proliferate with every land drop, and Cankerbloom offers either proliferate or artifact and enchantment hate, depending on what you need.
Most of your proliferation will be in sorcery form, however. Thirsting Roots, Smell Fear, Unnatural Restoration, and Carnivorous Canopy provide one beneficial effect or a proliferate trigger.
There are also artifacts such as Contagion Clasp and Contagion Engine for repeated proliferate triggers, as well as Karn's Bastion for another source of repeated proliferates.
Staple green cards can round out this deck. Acidic Slime provides both deathtouch and removal. Heroic Intervention and Overprotect provide combat tricks as well as protection for Fynn. Nature's Lore and Cultivate give ramp, and Harmonize, Guardian Project, and Snake Umbra provide card draw.
Green gets some decent removal spells with Beast Within, Infection Bite, and Kenrith's Transformation, while Archdruid's Charm provides removal or ramp. And don't forget either Triumph of the Hordes, Noxious Assault, or Planewide Celebration, any one of which can be a kill card.
With all that in mind, here's a suggested deck list for Fynn, the Fangbearer.
Fynn, The Fangbearer Commander Deck List |
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Commander (1) |
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Fynn, The Fangbearer | Creatures (33) | |||
Narnam Renegade | Gnarlwood Dryad | Wasteland Viper | Venerated Rotpriest | Ambush Viper |
Cankerbloom | Deadly Recluse | Ruins Recluse | Thornweald Archer | Blight Mamba |
Poison Dart Frog | Nightshade Dryad | Kappa Tech-Wrecker | Evolution Sage | Ichorspit Basilisk |
Skullwinder | Bloodroot Apothecary | Oakhame Adversary | Saryth, the Viper's Fang | Beast Whisperer |
Questing Beast | Acidic Slime | Bellowing Tanglewurm | Ohran Frostfang | Contaminant Grafter |
Hornet Queen | Phyrexian Swarmlord | Tyrranax Rex | Planeswalkers (1) | |
Vivien, Champion of the Wilds | Sorcery (9) | |||
Thirsting Roots | Smell Fear | Unnatural Restoration | Cultivate | Carnivorous Canopy |
Harmonize | Triumph of the Hordes | Noxious Assault | Nature's Lore | Instants (6) |
Infectious Bite | Cosmic Hunger | Heroic Intervention | Overprotect | Beast Within |
Archdruid's Charm | Enchantments (6) | |||
Wild Growth | Guardian Project | Hunter's Talent | Kenrith's Transformation | Snake Umbra |
Asceticism | Artifacts (9) | |||
Sol Ring | Glistening Sphere | Swiftfoot Boots | Hunter's Bow | Contagion Clasp |
Rhona's Monument | Lifecrafter's Bestiary | Whispersilk Cloak | Contagion Engine | Lands (35) |
Rogue's Passage | Access Tunnel | Escape Tunnel | Karn's Bastion | Oran-Rief, the Vastwood |
War Room | Castle Garenbrig | Inkmoth Nexus | Boseiju, Who Endures | Nykthos, Shrine to Nyx |
Forest (25) | The core of any Fynn, the Fangbearer deck is relatively cheap from a monetary standpoint, but there are a few cards in the suggested deck list that might hit you with sticker shock. Here are a few less-pricey substitutions. | Hornet Nest, Axebane Ferox, Flesh Burrower | ||
Tyrranax Rex | God-Eternal Rhonas, Somerwald Beastmaster, Kura, the Boundless Sky | |||
Triumph of the Hordes | Shamanic Revelation, Planewide Celebration | |||
Heroic Intervention | Tamiyo's Safekeeping, Snakeskin Veil, Gaea's Gift, Horrid Vigor | |||
Archdruid's Charm | Krosan Grip, Return to Nature | |||
Guardian Project | Toski, Bearer of Secrets | |||
Asceticism | Glorious Sunrise | |||
Glistening Sphere | Arcane Signet, Phyrexian Atlas, Heraldic Banner | |||
Boseiju, Who Endures | Tranquil Thicket | |||
Nykthos, Shrine to Nyx | Myriad Landscape, Blighted Woodland, Temple of the False God |
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