The Dragon Quest 3 Remake is a big game. There's not only a very wide world to explore, but it's a dense one, too. Almost every location in the game is a location you're going to want or need to return to at some point, and usually that revolves around gaining a new key.
There are three special keys in Dragon Quest 3 Remake, with the first two opening a certain type of door, and the final key opening up any door in the world. All three of these special keys have their own unique steps to acquire, starting with the Thief's Key.
The Thief's Key is the first special key you'll need to grab, and it's the most straightforward of them. The Thief's Key is going to open up every red door in the world.
The Thief's Key is located at Dreamer's Tower, given to you by the Old Man at the top. Dreamer's Tower itself is located on the small island towards the center of the larger island that you begin the game on, containing Aliahan and Reeve.
There will be many ways to get to Dreamer's Tower eventually, but at first, it's going to start at Reeve, located on the northwest corner of the island.
Once in Reeve, head to the northmost building in the town, right next to the pond. Inside, the boy sitting at the table is going to tell you to go to the Dreamer's Tower by traveling through a hidden passage in the woods to the south.
Exiting Reeve and heading south is a straight shot to the tunnel in the woods, located in a gap between the trees. Entering this location brings you to the Shrine of the Plains; from there, head to the tunnel located on the top left of the map.
There is a Mini Medal in the barrel of the southwest side of the Shrine of the Plains area.
Entering the tunnel is going to put you in Dreamer's Tower B1. From here, it's a walk down a long hallway south, to the staircase leading up. Head up that staircase, and you'll be on the base floor of Dreamer's Tower.
This floor has many more paths and rooms on it compared to B1.Take the staircase up to B2, and on B2, the southwest staircase leads to B3. From B3, the winding staircase near the center brings you to the Old Man.
There is a staircase leading down to an Inn located on the northwest side of the 1F, so if you need to recover, it's easy to do so.
Talk to the Old Man in his home on B4 of Dreamer's Tower, and he'll give you the Thief's Key.
The Magic Key is a noticeable step-up in difficulty from the Thief's Key, but is still pretty straightforward and easy enough, provided you have a working understanding of the combat. The Magic Key is going to unlock every blue door in the world.
Characters in Asham are going to mention a myriad of things, but one of the things that they'll talk about is the Magic Key and a desert city, which guides you toward the desert in the west.
To get there from Asham, head southwest, going past where the land narrows, and you'll be met with the very large, and precarious, desert.
Ibis is located on the south side of the desert by an oasis, and is a unique desert-city with various clues and hints about the Pyramid north of there. That Pyramid is where you're going to have to head in order to get the Magic Key, and once you're rested and ready to go, that's where you should head.
Many of the hints about the Pyramid mention that it has a wealth of traps inside.
The Pyramid is a walk north across the desert from Ibis, and one of the more involved dungeons in the game, mechanically. That's not to say that the combat is any different from other dungeons, but it does come with more traps and puzzles than most other areas in the game.
There are seven floors to the Pyramid, including the basement level that you can fall into by walking on some of the false floors. On the first floor of the Pyramid, head to the staircase on the northeast side, while avoiding the floor traps in the junctions of the hallways.
From the second floor of the dungeon, head to the south staircase, which is going to take you to the third floor; the floor that contains the Magic Key. There are two things on this floor of note: a puzzle you'll need to solve to open the door to the chamber, and you'll need to defeat the boss in that chamber to get the key.
As for the puzzle, activate the button on the far right of the floor first, and the button on the far left of the floor second. That will open the chamber to the boss.
For the boss's part, focus on taking down the two minor enemies as fast as you can, before focusing on the boss. This will cut down the damage they can do each turn, making the boss alone not much of an issue.
Once they've been defeated, you can obtain the Magic Key from the chest on the right.
The Ultimate Key is the last key you're going to obtain, and with it, you're going to be able to unlock every door in the game.
There are a couple of hints towards what you need to do to get the Ultimate Key in Lanson, but they aren't all necessarily clear that the Ultimate Key is what they're hinting towards.
A man in the shop mentions that in order to get the Ultimate Key, you'll need a special Bottomless Pot. Separately, there's a Slime that tells you about Edina, and that it's impossible to get into the castle without a Fading Jenny.
Luckily, there's a vendor a few steps away in Lanson that sells Fading Jenny, and you'll only need one to do what you need to do. Once you've bought the Fading Jenny, start your journey towards Edina, located on an island in the northwest of the map.
Once you've sailed to Edina, you'll want to use your Fading Jenny. It'll turn you and your party invisible, and allow you to walk by the guard that wouldn't let you in otherwise. Once you're in, you don't need to worry about staying invisible.
Once inside, head down the staircase located on the left. This will take you down into a room with a rock puzzle. It's an extremely simple puzzle, requiring you to move all three rocks on the pressure plates at the end of the area.
Once you've finished the puzzle, the giant door at the far end of the room will open, and you'll be able to enter and open the chest, obtaining the Bottomless Pot. Inside the Pot is a note, leading you to where you need to go next: the Shrine of the Shallows.
To get to the Shrine of the Shallows, you'll need to sail east from Edina, over the top of the western continent, and to the large gap in the north between the two continents. Here, there will be a large outcrop of rocks stretching out from the sea; use your Bottomless Pot where prompted, and the sea will drain enough to reveal a Shrine entrance.
Once inside the Shrine of the Shallows, head into that initial room, and the first chest will contain the Ultimate Key.
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