Genshin Impact's combat system is extremely nuanced. However, at its core, it revolves around utilizing different characters to trigger Elemental Reactions for damage. While there are certain exceptions that are self-sustained, such as the Physical DPS Eula , most Genshin Impact characters favor a more team-based playstyle.
Since these reactions are extremely strong, Hoyoverse has put a strict ICD (Internal Cooldown) on how quickly a character can use them. Here's everything you need to know about it, as well as how you can potentially bypass ICD.
ICD is short for Internal Cooldown, which is a stopgap measure programmed into Genshin Impact to stop characters from triggering too many reactions
. This is both time-based and hit-based, and follows a similar sequence for most characters.For example, if you're using Sangonomiya Kokomi to break the Pyro Hypostasis's shield, the first attack she does will take away a portion of it. However, when you hit it again, you'll notice the shield does not lose HP. This is because Kokomi follows the three-hit rule of standard ICD.
<script> window.adsNinja = window.adsNinja || {}; window.adsNinja.queue = window.adsNinja.queue || []; window.adsNinja.queue.push(function(){ window.adsNinja.queue.push(function(){ var fallbackContent = ` <video> <source src='https://video.thegamerimages.com/2024/11/kokomi-vs-pyro-hypostasis-1731444588.mp4' type='video/mp4'> Your browser does not support the video tag. `; try{ var result = window.adsNinja.monetizeVideo('.emaki-video-player-1aa6f6332399b215', JSON.parse(`{\"name\":\"Instream-InContent\",\"groupName\":\"content\"}`), JSON.parse(`{\"trackingId\":\"in-content\",\"playlist\":[{\"title\":\"Kokomi vs. Pyro Hypostasis\",\"description\":\"\",\"length\":\"0:40\",\"mimeType\":\"video\/mp4\",\"url\":\"https:\/\/video.thegamerimages.com\/2024\/11\/kokomi-vs-pyro-hypostasis-1731444588.mp4\",\"thumbnailLink\":\"https:\/\/static1.thegamerimages.com\/wordpress\/wordpress\/wp-content\/uploads\/wm\/2024\/11\/kokomi-in-front-of-a-red-background-in-genshin-impact.jpg?fit=crop&w=1024&h=576\",\"textTracks\":[{\"kind\":\"subtitles\",\"label\":\"English\",\"language\":\"en\",\"url\":\"https:\/\/video.thegamerimages.com\/2024\/11\/kokomi-vs-pyro-hypostasis-1731444588-1731444796.vtt\",\"default\":false}]}]}`)); if(!result){ console.warn('Failed to load AdsNinja video player.'); document.getElementById('emaki-video-player-1aa6f6332399b215').innerHTML = fallbackContent; } } catch(error){ console.warn('Failed to load AdsNinja video player.'); document.getElementById('emaki-video-player-1aa6f6332399b215').innerHTML = fallbackContent; } }); }); </script>Most characters in Genshin Impact follow a standard ICD. This is 2.5 seconds or once every three hits of a particular skill. In the Kokomi example, you'll notice her third hit also does not deal any damage to the shield, but the fourth one does. This is because the fourth hit completes the three-hit rule, being the third hit after the last application.
The ICD timer and hit-count both reset after an Elemental Reaction is triggered. If Kokomi has done two attacks after her first, but the 2.5 seconds pass and she applies Hydro with the third attack, the fourth will not apply Hydro.
It's also important to note that this Internal Cooldown is specific to the enemy, not your character. For example, if you're fighting two enemies afflicted with Pyro, the first attack on each enemy will Vaporize.
Similarly, this ICD is tied to the specific skill causing the reaction. If you use Kokomi's Normal Attack to deal damage to a shield, using either her Elemental Burst or Charged Attack immediately afterward will take away the shield as well.
ICD is hard coded into the game, so there aren't any ways of breaking the rule. However, there are characters that don't follow standard ICD. If you're facing enemies with huge elemental shields or using a character like Hu Tao who needs to Vaporize all her hits to deal proper damage, you can utilize these characters.
For characters with skills that do not have ICD, you can further leverage the advantage by using animation cancels to cause even more reactions.
Character |
Skill |
ICD (Seconds) |
ICD (Hits) |
---|---|---|---|
Nahida | Tri-Karma Retribution from Elemental Skill |
0s |
0 |
Xiangling | Elemental Skill |
0s |
0 |
Xiangling | Elemental Burst: Pyronado |
0s |
0 |
Hu Tao | Charged Attack |
0s |
0 |
Ganyu | Level Two Aimed Shot |
0s |
0 |
Bennett | Elemental Skill: |
0s |
0 |
Tighnari | Level Two Aimed Shot |
2.5s |
4 |
Yelan | Elemental Burst |
2s |
0 |
Yae Miko | Elemental Burst |
0s |
0 |
Kaedehara Kazuha | Elemental Burst |
0s |
0 |
Sucrose | Elemental Burst |
0s |
0 |
Amber | Elemental Burst |
1s |
0 |
Diluc | Elemental Burst |
5s |
5 |
Diluc | Elemental Skill |
0s |
0 |
Candace | Elemental Burst (Including Wave Impact and C6 Damage) |
0s |
0 |
Rosaria | Elemental Skill, Elemental Burst |
0s |
0 |
Venti | Elemental Burst |
1s |
3 |
Collei | Elemental Skill |
0s |
0 |
Collei | Elemental Burst |
3s |
3 |
Fischl | Oz's Coordinated Attack and C6 Damage (shared ICD) |
5s |
4 |
Fischl | Fourth Ascension Passive (A4 Passive) |
0.5s |
0 |
Kokomi | Elemental Skill |
0s |
0 |
Chongyun | Elemental Burst |
0s |
0 |
Tartaglia "Childe" | Riptide Slash Passive, Elemental Burst(s) |
0s |
0 |
Xinyan | Elemental Skill |
0s |
0 |
Nilou | Tranquility Aura from Elemental Skill |
1.9s |
4 |
Barbara | Melody Loop from Elemental Skill |
2.5s |
3 |
Cyno | Passive: Featherfall Judgement |
2.5s |
3 |
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