In Go, the ReadString function reads a string from standard input, waiting for the return key to be pressed. However, when building a REPL (read-eval-print loop) application, it is necessary to respond to keypress events promptly.
Instead of relying on ReadString, consider using game engines that offer platform-agnostic keyboard input handling. One such library is Azul3D's keyboard library.
The library provides a keyboard watcher that monitors the state of all keys. By querying the watcher for the status map, you can determine whether a specific key is pressed, held down, or released.
import ( "github.com/azul3d/keyboard" ) func main() { watcher := keyboard.NewWatcher() status := watcher.States() for { left := status[keyboard.ArrowLeft] if left == keyboard.Down { // The arrow left key is being held down. } } }
This code iterates over the status map, detecting any keys that are currently pressed down. You can then perform the appropriate actions based on the key being pressed.
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