Yo ho, yo ho, a Lorcana life for me! Azurite Sea is here, and it's bringing a ship full of scallywags and buccaneers to the game. From Treasure Planet to Peter Pan, there's a lot of pirate love in this set. A Seaworthy Crew is an Aggro Location deck that mixes self-damage and damage removal effects to create strategic advantages on the board and keep your opponents guessing.
Through Strength manipulation, it also aims to stop opponents from challenging some of its weaker pirates while flooding the board with powerful card draw and recursion. If you're looking for ways to improve the new Amber/Ruby starter deck, look no further.
This guide features three upgrade paths for this starter deck.
This guide aims to improve the deck's consistency and performance without sacrificing its core themes.
Disney Lorcana's Shimmering Skies Amber/Ruby Budget Deck Upgrade |
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Doc, Leader of the Seven Dwarfs (x4) | Fix-it Felix, Jr., Delighted Sightseer (x4) | Fix-it Felix, Jr., Niceland Steward | Gopher, Ship's Carpenter (x2) | I Won't Give In (x4) | |||
Jasmine, Rebellious Princess (x2) | Jim Hawkins, Honorable Pirate (x1) | Kakamora, Boarding Party (x2) | Michael Darling, Playful Swordsman (x2) | Mickey Mouse, Courageous Sailor (x3) | |||
Moana, Kakamora Leader (x3) | Owl, Pirate Lookout (x2) | Pooh Pirate Ship (x1) | Rapunzel's Tower, Secluded Prison (x2) | Skull Rock, Isolated Fortress (x4) | |||
Taffyta Muttonfudge, Sour Speedster (x4) | The Islands I Pulled From The Sea (x2) | Tinker Bell, Generous Fairy (x3) | Vanellope von Schweetz, Gutsy Go-Getter (x4) | Wendy Darling, Courageous Captain (x2) | |||
Winnie the Pooh, Hunny Pirate (x1) | The simplest and most cost-effective upgrade looks to add consistency and strengthen the core themes. While it sheds much of the self-damaging and Strength manipulation strategies, it leans into strong Pirate synergies and Location support. | Fix-it Felix, Delighted Sightseer (x3) | Fix-it Felix, Niceland Steward (x3) | I Won't Give In (x2) | Jim Hawkins, Honorable Pirate (x2) | ||
Michael Darling, Playful Swordsman (x2) | Mickey Mouse, Courageous Sailor (x4) | Mickey Mouse, Pirate Captain (x3) | Minnie Mouse, Pirate Lookout (x2) | Moana, Kakamora Leader (x3) | |||
Piglet, Pooh Pirate Captain (x4) | Rapunzel's Tower (x2) | Skull Rock, Isolated Fortress (x4) | Sugar Rush Speedway, Finish Line (x4) | Sugar Rush Speedway, Starting Line (x4) | |||
Taffyta Muttonfudge, Sour Speedster (x3) | Vanellope von Schweetz, Gutsy Go-Getter (x4) | Wendy Darling, Courageous Captain (x3) | The mid-cost version of the deck gets even more aggressive early game with the addition of Piglet, Pooh Pirate Captain, an Aggro staple and Pirate, which makes him perfect for this deck. With some additional copies of Wendy Darling, Courageous Captain, this version is capable of having some explosive starts. | Fix-it Felix, Jr., Niceland Steward (x2) | I Won't Give In (x2) | Jim Hawkins, Space Traveler (x2) | Michael Darling, Playful Swordsman (x3) |
Mickey Mouse, Coureageous Sailor (x4) | Mickey Mouse, Pirate Captain (x3) | Moana, Kakamora Leader (x3) | Moana, Self-Taught Sailor (x3) | Piglet, Pooh Pirate Captain (x4) | |||
Rapunzel's Tower, Secluded Prison (x3) | Skull Rock, Isolated Fortress (x4) | Sugar Rush Speedway, Finish Line (x4) | Sugar Rush Speedway, Starting Line (x4) | Taffytan Muttonfudge, Sour Speedster (x3) | |||
Tuk Tuk, Lively Partner (x2) | Vanellope von Schweetz, Gutsy Go-Getter (x3) | Wendy Darling, Courageous Captain (x4) |
The best, most refined version of this starter deck trades the 7-cost Jim Hawkins for a legendary Jim Hawkins, Space Traveler. This Jim provides an alternate way to move a character to the Sugar Rush Speedway, Finish Line without having to pay its exorbitant move cost.
Rather than playing the Speedway for free when you play Jim, you want to put the Speedway into play after Jim is on the board and at a location. This will allow you to move Jim to the Speedway for free, gaining three lore and drawing three cards.
To increase Location utility even more, this deck uses Tuk Tuk, Lively Partner, as yet another way to move characters from a Location to Sugar Rush Speedway, Finish Line for free.
With these two character you don't need Sugar Rush Speedway, Starting Line in play at all, any location will do. These additions help ensure you'll always get instant value out of every Sugar Rush Speedway, Finish Line you find.
With so much consistent card draw, this deck can build a substantial inkwell while playing out low-cost, high-lore value characters every turn. There are a multitude of strong playlines to consider here.
A turn one Moana, Self-Taught Sailor, can be followed by Skull Rock, Isolated Fortress, on turn two. Then, on turn three, you can play Fix-It Felix, Jr., Delighted Sightseer to draw one card, then move Moana to Skull Rock.
This increases Moana's Strength to four, which means she trades with a Sisu, Emboldened Warrior. If you play a Pirate on turn three instead of Fix-It Felix, you can have Moana challenge a Daisy Duck, Donald's Date.
The goal of this deck is to play out your hand quickly and refill it with the Sugar Rush Speedway combo. If you aren't able to take control of the board early, a Floodborn shift into Moana, Kakamora Leader, or Mickey Mouse, Pirate Captain, can help you shift the tempo back in your favor.
By making smart use of the stat bonuses offered by Rapunzel's Tower and Skull Rock, you can trade low-cost characters with more expensive characters while you continue to build a wider and wider board.
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