In pygame, displaying live information on the screen often requires a dynamic text rendering mechanism. This article showcases a solution that avoids the creation of separate images for each character.
Can Text Be Blitted to the Screen?
Yes, pygame offers a convenient way to display text directly on the screen.
Implementation:
To draw text in pygame, follow these steps:
myfont = pygame.font.SysFont("monospace", 15)
This initializes a font with "monospace" typeface and size 15. The font initialization must occur after pygame.init() to prevent an "Font not Initialized" error.
label = myfont.render("Some text!", 1, (255,255,0))
This creates a text surface labeled as "label" with the specified text, antialiasing level (1), and color.
screen.blit(label, (100, 100))
This positions the text surface at coordinates (100, 100) on the screen surface.
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